最短路径-Floyd算法

Floyd算法应用了动态规划的思想,时间复杂度O(n3),空间复杂度O(n2),网上解释有很多,这里我只是做下笔记

 

using UnityEngine;
using System.Collections;

public class Floyd  {

    public const int infinity = 10000;    

    int[,] graph = new int[6, 6] {
        {0,        infinity, 10,        infinity,   30,       100 },
        {infinity, 0,        5,         infinity,   infinity, infinity },
        {10,       5,        0,         50,         infinity, infinity},
        {infinity, infinity, 50,        0,          20,       10 },
        {30,       infinity, 50,        20,         0,        60 },
        {100,      infinity, infinity,  10,         60,       0 },
    };

    private int row;
    private int[,] dis;
    private int[,] path;

    public Floyd() {
        row = 6;
        dis = new int[row, row];
        path = new int[row, row];
    }

    public void Excute() {
        for (int i = 0; i < row; i++) {
            for (int j = 0; j < row; j++) {
                dis[i, j] = graph[i, j];
                path[i, j] = -1;
            }
        }

        for (int k = 0; k < row; k++) {
            for (int i = 0; i < row; i++) {
                for (int j = 0; j < row; j++) {
                    if (dis[i, j] > dis[i, k] + dis[k, j]) {
                        dis[i, j] = dis[i, k] + dis[k, j];
                        path[i, j] = k;
                    }
                }
            }
        }

        Debug.Log("v1->v5:" + dis[1, 5]);

        Debug.Log("v1->v3路径:" + path[1,3]);
    }
}

 

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