1、TextAtlas
定义UITextAtlasTest类,头文件如下:UITextAtlasTest.h
#ifndef __TextAtlasTest__UITextAtlasTest__
#define __TextAtlasTest__UITextAtlasTest__
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
class UITextAtlasTest : public Scene
{
public:
bool init();
CREATE_FUNC(UITextAtlasTest);
};
#endif /* defined(__TextAtlasTest__UITextAtlasTest__) */
cpp文件如下:UITextAtlasTest.cpp
#include "cocos2d.h"
#include "UITextAtlasTest.h"
#include "ui/CocosGUI.h"
using namespace ui;
bool UITextAtlasTest::init()
{
if(Scene::init())
{
Size winSize = Director::getInstance()->getWinSize();
Text* alert = Text::create("TextAlas","fonts/Marker Felt.ttf",30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f - alert->getSize().height * 1.75f));
addChild(alert);
TextAtlas* textAtlas = TextAtlas::create("1234567890", "labelatlas.png", 17, 22, "0");
textAtlas->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f));
addChild(textAtlas);
return true;
}
return false;
}
在AppDelegate.cpp中添加UITextAtlasTest.h头文件,将
auto scene = HelloWorld::create();//把它换为下面这句
auto scene = UITextAtlasTest::create();
运行结果如下图:
2、TextBMFont:定义UITextBMFontTest类,UITextBMFontTest.h头文件如下:
#include "cocos2d.h"
#include "ui/CocosGUI.h"
USING_NS_CC;
class UITextBMFontTest : public Scene
{
public:
bool init();
CREATE_FUNC(UITextBMFontTest);
};
UITextBMFontTest.cpp如下:
#include "cocos2d.h"
#include "UITextBMFontTest.h"
#include "ui/CocosGUI.h"
using namespace ui;
bool UITextBMFontTest::init()
{
if(Scene::init())
{
Size winSize = Director::getInstance()->getWinSize();
Text* alert = Text::create("TextBMFont","fonts/Marker Felt.ttf",30);
alert->setColor(Color3B(159, 168, 176));
alert->setPosition(Vec2(winSize.width / 2.0f, winSize.height / 2.0f - alert->getSize().height * 1.75f));
addChild(alert);
TextBMFont* textBMFont = TextBMFont::create();
textBMFont->setFntFile("bitmapFontTest2.fnt");
textBMFont->setString("BMFont");
textBMFont->setPosition(Vec2(winSize.width / 2, winSize.height / 2.0f + textBMFont->getSize().height / 8.0f));
addChild(textBMFont);
return true;
}
return false;
}
在
在AppDelegate.cpp中添加UITextAtlasTest.h头文件,将
auto scene = HelloWorld::create();//把它换为下面这句
auto scene = UITestBMFontTest::create();
编译运行,结果入下图:
3、