转载自:http://blog.csdn.net/qq617119142/article/details/49510173
修改录制的动画,或,模型中的动画属性
下面 是修改LoopTime属性
- [MenuItem("Assets/Loop=true")]
- static void LoopTrue() {
- Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
- AnimationClip clip = selectedAsset[0] as AnimationClip;
-
- AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
- clipSetting.loopTime = true;
- AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
-
- }
-
- [MenuItem("Assets/Loop=Fasle")]
- static void LoopFalse() {
- Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
- AnimationClip clip = selectedAsset[0] as AnimationClip;
-
- AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
- clipSetting.loopTime = false;
- AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
-
- }