修改录制的动画,或,模型中的动画属性
下面 是修改LoopTime属性
[MenuItem("Assets/Loop=true")]
static void LoopTrue() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接赋值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = true;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
}
[MenuItem("Assets/Loop=Fasle")]
static void LoopFalse() {
Object[] selectedAsset = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets);
AnimationClip clip = selectedAsset[0] as AnimationClip;
//AnimationUtility.GetAnimationClipSettings(clip).loopTime = false;//不能直接赋值
AnimationClipSettings clipSetting = AnimationUtility.GetAnimationClipSettings(clip);
clipSetting.loopTime = false;
AnimationUtility.SetAnimationClipSettings(clip, clipSetting);
}