1.创建编辑器打包入口功能
public class CreateAssetBundles
{
[MenuItem("Assets/Build AssetBundles")]
static void BuildAllAssetBundles()
{
string assetBundleDirectory = "Assets/AssetBundles";
if (!Directory.Exists(assetBundleDirectory))
{
Directory.CreateDirectory(assetBundleDirectory);
}
BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
}
}
这段代码就是定义在编辑器Assets出现 Build AssetBundles功能。
[MenuItem("Assets/Build AssetBundles")]
点击Build AssetBundles
在Assets/AssetBundles
的目录中出现打包的资源文件