优优自走棋2.1

在namespace写了一些常用函数

使玩家的家被偷的次数不同,显示的颜色也会不同

增加了一些小细节,修改了一些bug

以后会出用鼠标点击的代码

//上72 下80 左75 右77 
#include<bits/stdc++.h>//输入输出用的 
#include<ctime>//计算时间用的 colok() 
#include<conio.h>//_getch()用的 
#include<fstream>//存档用的
#include<windows.h>//SLeep等函数 
using namespace std;
typedef unsigned long long ull;
namespace _game_cl
{
	const int ESC=27,Enter=13,Tab=9,
	Shang=38,Xia=40,Zuo=37,You=39,
	Shift=VK_SHIFT,Shift_z=VK_LSHIFT,Shift_y=VK_RSHIFT,
	Ctrl=VK_CONTROL,Ctrl_z=VK_LCONTROL,Ctrl_y=VK_RCONTROL,
	Alt=VK_MENU,Alt_z=VK_LMENU,Alt_y=VK_RMENU;
}
namespace _game_sb
{
	const int sb_z=VK_LBUTTON,sb_y=VK_RBUTTON;
	struct hl{
		int h;
		int l;
	};
	void ycgb() {
		CONSOLE_CURSOR_INFO cciCursor;
		HANDLE hStdOut=GetStdHandle(STD_OUTPUT_HANDLE);
		if(GetConsoleCursorInfo(hStdOut,&cciCursor)) {
			cciCursor.bVisible=FALSE;
			SetConsoleCursorInfo(hStdOut,&cciCursor);
		}
		return;
	}
	void ycbj(){
		HANDLE hStdin=GetStdHandle(STD_INPUT_HANDLE);
		DWORD mode;
		GetConsoleMode(hStdin,&mode);
		mode &=~ENABLE_QUICK_EDIT_MODE;
		SetConsoleMode(hStdin, mode);
		return;
	}
	void ydgb(int x,int y) {
		COORD pos={x,y};
		HANDLE hOut=GetStdHandle(STD_OUTPUT_HANDLE);
		SetConsoleCursorPosition(hOut,pos);
	}
	bool sbax(char c){
		if(c=='l')return GetKeyState(sb_z)<0;
		if(c=='r')return GetKeyState(sb_y)<0;
		if(c=='m')return GetKeyState(sb_y)<0||GetKeyState(sb_z)<0;
	}
	hl sbwz(){
		hl hl;
		POINT p;
		HANDLE hOutput = GetStdHandle(STD_OUTPUT_HANDLE);
		CONSOLE_FONT_INFO consoleCurrentFont;
		HWND h=GetForegroundWindow();
		GetCursorPos(&p);
		ScreenToClient(h,&p);
		GetCurrentConsoleFont(hOutput, FALSE, &consoleCurrentFont);
		hl.h=p.x/consoleCurrentFont.dwFontSize.X;
		hl.l=p.y/consoleCurrentFont.dwFontSize.Y;
		return hl;
	}
}
namespace _game_hs{
	bool axj(int a){
		return GetKeyState(a)<0;
	}
	void color(int c)
	{
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), c);
		return;
	}
	void colorout(string s,int c){
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),c);
		cout<<s;
		SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),15);
		return;
	}
	void out(string s,int q){
		for(int i=0;i<s.size();i++){
			cout<<s[i];
			Sleep(q);
		}
		return;
	}
	void zk(string s,char c,string cd){
		int n=s.size(),n1=cd.size();
		if(cd=="长度")n1=100;
		int tot=n1-n;
		for(int i=0;i<tot/2;i++)
		cout<<c;
		cout<<s;
		if(tot%2==1)tot++;
		tot/=2;
		for(int i=0;i<tot;i++)
		cout<<c;
		return;
	}
	void zc(string s,char t,string cd){
		cout<<s;
		for(int i=s.size();i<cd.size();i++)
		cout<<t;
		return;
	}
	ull szi(string s){
		ull tot=0;
		for(int i=0;i<s.size();i++)
		tot=tot*10+s[i]-'0';
		return tot;
	}
	string izs(int a){
		string s="",s1="";
		while(a){
			s+=a%10+'0';
			a/=10;
		}
		for(int i=s.size()-1;i>=0;i--)
		s1+=s[i];
		return s1;
	}
}
using namespace _game_cl;
using namespace _game_sb;
using namespace _game_hs;
const int jss=4;
int wj1x=3,wj1y=4,wj1jx,wj1jy,wj1xl,wj1Mxl,wj1js/*角色*/,wj1jn=0/*技能*/,wj1kh=0/*刻痕*/;
int wj2x=3,wj2y=3,wj2jx,wj2jy,wj2xl,wj2Mxl,wj2js/*角色*/,wj2jn=0/*技能*/,wj2kh=0/*刻痕*/;
int xxs=0;
string xx[100000];
struct js{
	string name;
	int xl;//血量 
	int gj;//攻击 
	int jh;//技能消耗 
	string jnm;//技能名 
}js[jss+1]={
	{"无",1,0,0},
	{"剑客",2,1,3,"剑雨"},
	{"巫师",1,1,3,"冲刺"},
	{"肉盾",3,1,2,"回血"},
	{"游侠",2,1,3,"暴击"},
};
void yyzzq();
void gzjs();
void jsr();
void jsw();
void yx();
void xjs();
void Hyx(char s,bool as);
void jn(int x);
void check();
void xxd(bool as);
void out();
void yscsh(); 
int main(){
	system("mode con cols=100 lines=35");
	ycbj();
	ycgb();
	system("cls");
	color(15);
	yyzzq();
	return 0;
}
void yyzzq(){
	while(1){
		system("cls");
		color(14);
		zk("主界面",' ',"长度");
		color(15);
		cout<<"0:退出游戏\t1:开始游戏\t2:游戏规则\n";
		cout<<"请选择:";
		char s=_getch();
		while(s>'2'||s<'0')s=_getch();
		cout<<s<<"\n";
		Sleep(500);
		switch(s){
			case '0':{
				return;
				break;
			}
			case '1':{
				yx();
				break;
			}
			case '2':{
				gzjs();
				break;
			}
		}
	}
}
void yx(){
	xjs();
	bool as=1;
	while(1){
		system("cls");
		color(14);
		zk("游戏界面",' ',"长度"); 
		color(15);
		cout<<"\n";
		if(as)cout<<"轮到玩家1走了(w s a d 移动";
		else  cout<<"轮到玩家2走了(↑↓←→移动";
		cout<<" k键查看玩家属性 空格使用技能)\n";
		out();
		bool jx=1;
		while(jx){
			char s=_getch();
			if(as)while(s!=' '&&s!='w'&&s!='a'&&s!='s'&&s!='d'&&s!='k')s=_getch();
			else  while(s!=' '&&s!=72&&s!=75&&s!=80&&s!=77&&s!='k')s=_getch();
			if(s==' '){
				if(as){
					if(wj1jn>=js[wj1js].jh){
						wj1jn-=js[wj1js].jh;
						jn(1);
						jx=0;
					}
					else{
						jx=1;
						cout<<"技能点不够,无法使用技能\n请重新输入\n";
						s=_getch();
						while(s!='w'&&s!='a'&&s!='s'&&s!='d'&&s!='k')s=_getch();
					}
				}
				else{
					if(wj2jn>=js[wj2js].jh){
						wj2jn-=js[wj2js].jh;
						jn(2);
						jx=0;
					}
					else{
						jx=1;
						cout<<"技能点不够,无法使用技能\n请重新输入\n";
						s=_getch();
						while(s!=72&&s!=80&&s!=75&&s!=77&&s!='k')s=_getch();
					}
				}
			}
			if(!jx)
			{
				check();
				continue;
			}
			jx=0;
			if(as==1){
				if(wj1x==1&&s=='w')jx=1;
				if(wj1x==5&&s=='s')jx=1;
				if(wj1y==1&&s=='a')jx=1;
				if(wj1y==7&&s=='d')jx=1;
			}
			if(as==0){
				if(wj2x==1&&s==72)jx=1;
				if(wj2x==5&&s==80)jx=1;
				if(wj2y==1&&s==75)jx=1;
				if(wj2y==7&&s==77)jx=1;
			}
			Hyx(s,as);
			if(s=='k'){
				jx=1;
				system("cls");
				color(14);
				zk("游戏界面",' ',"长度"); 
				color(15);
				cout<<"\n";
				if(as)cout<<"轮到玩家1走了(w s a d移动";
				else cout<<"轮到玩家2走了(↑↓←→移动";
				cout<<" k键查看玩家属性 空格使用技能)\n";
				out();
			}
			check();
			if(wj1kh>=3){
				system("cls");
				color(12);
				cout<<"\t玩家二胜利!!!\n";
				cout<<"\t玩家二胜利!!!\n";
				cout<<"\t玩家二胜利!!!\n";
				color(15);
				system("pause");
				return;
			}
			if(wj2kh>=3){
				system("cls");
				color(12);
				cout<<"\t玩家一胜利!!!\n";
				cout<<"\t玩家一胜利!!!\n";
				cout<<"\t玩家一胜利!!!\n";
				color(15);
				system("pause");
				return;
			}
		}
		as=!as;
	}
}
void Hyx(char s,bool as){
	if(s=='k'){
		system("cls");
		color(14);
		zk("玩家属性",' ',"长度");
		color(12);
		cout<<"\n玩家1:";
		color(15);
		cout<<"\n\t角色:"<<js[wj1js].name<<"\t刻痕数:"<<wj1kh;
		cout<<"\n\t血量:"<<wj1xl<<"/"<<wj1Mxl<<"\t技能点数:"<<wj1jn<<"\n";
		Sleep(1000);
		color(12);
		cout<<"\n玩家2:";
		color(15);
		cout<<"\n\t角色:"<<js[wj2js].name<<"\t刻痕数:"<<wj2kh;
		cout<<"\n\t血量:"<<wj2xl<<"/"<<wj2Mxl<<"\t技能点数:"<<wj2jn<<"\n";
		cout<<"\n\n\n\t";
		system("pause");
		return;
	}
	if(as){
		if(s=='w'&&wj1x-1>=1){
			if(wj1x-1==wj2x&&wj1y==wj2y&&wj2x==5&&wj2y==7)return;
			if(wj1x-1==wj2x&&wj1y==wj2y){
				wj2xl--;
			}
			else
			wj1x--,xxd(1);
		}
		if(s=='s'&&wj1x+1<=5){
			if(wj1x+1==wj2x&&wj1y==wj2y&&wj2x==5&&wj2y==7)return;
			if(wj1x+1==wj2x&&wj1y==wj2y){
				wj2xl--;
			}
			else
			wj1x++,xxd(1);
		}
		if(s=='a'&&wj1y-1>=1){
			if(wj1y-1==wj2y&&wj1x==wj2x&&wj2x==5&&wj2y==7)return;
			if(wj1y-1==wj2y&&wj1x==wj2x){
				wj2xl--;
			}
			else
			wj1y--,xxd(1);
		}
		if(s=='d'&&wj1y+1<=7){
			if(wj1y+1==wj2y&&wj1x==wj2x&&wj2x==5&&wj2y==7)return;
			if(wj1y+1==wj2y&&wj1x==wj2x){
				wj2xl--;
			}
			else
			wj1y++,xxd(1);
		}
	}
	else{
		if(s==72&&wj2x-1>=1){
			if(wj2x-1==wj1x&&wj2y==wj1y&&wj1x==1&&wj1y==1)return;
			if(wj2x-1==wj1x&&wj2y==wj1y){
				wj1xl--;
			}
			else
			wj2x--,xxd(0);
		}
		if(s==80&&wj2x+1<=5){
			if(wj2x+1==wj1x&&wj2y==wj1y&&wj1x==1&&wj1y==1)return;
			if(wj2x+1==wj1x&&wj2y==wj1y){
				wj1xl--;
			}
			else
			wj2x++,xxd(0);
		}
		if(s==75&&wj2y-1>=1){
			if(wj2y-1==wj1y&&wj2x==wj1x&&wj1x==1&&wj1y==1)return;
			if(wj2y-1==wj1y&&wj2x==wj1x){
				wj1xl--;
			}
			else
			wj2y--,xxd(0);
		}
		if(s==77&&wj2y+1<=7){
			if(wj2y+1==wj1y&&wj2x==wj1x&&wj1x==1&&wj1y==1)return;
			if(wj2y+1==wj1y&&wj2x==wj1x){
				wj1xl--;
			}
			else
			wj2y++,xxd(0);
		}
	}
}
void jn(int x){
	if(x==1){
		switch(wj1js){
			case 1:{
				if(wj2x==wj1x-1&&wj2y==wj1y-1)wj2xl--;
				if(wj2x==wj1x-1&&wj2y==wj1y)wj2xl--;
				if(wj2x==wj1x-1&&wj2y==wj1y+1)wj2xl--;
				if(wj2x==wj1x&&wj2y==wj1y-1)wj2xl--;
				if(wj2x==wj1x&&wj2y==wj1y+1)wj2xl--;
				if(wj2x==wj1x+1&&wj2y==wj1y-1)wj2xl--;
				if(wj2x==wj1x+1&&wj2y==wj1y+1)wj2xl--;
				xxs++;
				xx[xxs]="【剑客】发动了技能【剑雨】";
				break;
			}
			case 2:{
				cout<<"请【巫师】输入冲刺的方向(wasd上下左右 冲刺三格)\n";
				char s=_getch();
				while(s!='w'&&s!='a'&&s!='s'&&s!='d')s=_getch();
				if(s=='w'){
					for(int i=1;i<=3;i++){
						if(wj1x-1<=0||wj1x-1==wj2x&&wj1y==wj2y)break;
						wj1x--;
					}
				}
				if(s=='a'){
					for(int i=1;i<=3;i++){
						if(wj1y-1<=0||wj1y-1==wj2y&&wj1x==wj2x)break;
						wj1y--;
					}
				}
				if(s=='d'){
					for(int i=1;i<=3;i++){
						if(wj1x+1>=8||wj1x+1==wj2x&&wj1y==wj2y)break;
						wj1x++;
					}
				}
				if(s=='s'){
					for(int i=1;i<=3&&wj1y+1<=7;i++){
						if(wj1y+1>=6||wj1y+1==wj2y&&wj1x==wj2x)break;
						wj1x--;
					}
				}
				xxd(x==1);
				xxs++;
				xx[xxs]="【巫师】发动了技能【冲刺】";
				break;
			}
			case 3:{
				wj1xl++;
				if(wj1xl>wj1Mxl)wj1xl=wj1Mxl;
				xxs++;
				xx[xxs]="【肉盾】发动了技能【回血】";
				break;
			}
			case 4:{
				if(wj1x+1==wj2x&&wj1y==wj2y||wj1y-1==wj2y&&wj1x==wj2x||wj1x-1==wj2x&&wj1y==wj2y||wj1y+1==wj2y&&wj1x==wj2x){
					cout<<"您对玩家2造成了暴击,他扣了三滴血\n";
					wj2xl-=3;
					xxs++;
					xx[xxs]="【游侠】发动了技能【暴击】\n";
				}
				else{
					cout<<"您身边并未发现玩家,技能失效\n";
					wj1jn+=js[4].jh;
				}
				system("pause");
				break;
			}
		}
	}
	else{
		switch(wj2js){
			case 1:{
				if(wj1x==wj2x-1&&wj1y==wj2y-1)wj1xl--;
				if(wj1x==wj2x-1&&wj1y==wj2y)wj1xl--;
				if(wj1x==wj2x-1&&wj1y==wj2y+1)wj1xl--;
				if(wj1x==wj2x&&wj1y==wj2y-1)wj1xl--;
				if(wj1x==wj2x&&wj1y==wj2y+1)wj1xl--;
				if(wj1x==wj2x+1&&wj1y==wj2y-1)wj1xl--;
				if(wj1x==wj2x+1&&wj1y==wj2y+1)wj1xl--;
				xxs++;
				xx[xxs]="【剑客】发动了技能【剑雨】";
				break;
			}
			case 2:{
				cout<<"请【巫师】输入冲刺的方向(↑↓←→上下左右 冲刺三格)\n";
				char s=_getch();
				while(s!=72&&s!=75&&s!=80&&s!=77)s=_getch();
				if(s==72){
					for(int i=1;i<=3;i++){
						if(wj2x-1<=0||wj2x-1==wj1x&&wj2y==wj1y)break;
						wj2x--;
					}
				}
				if(s==75){
					for(int i=1;i<=3;i++){
						if(wj2y-1<=0||wj2y-1==wj1y&&wj2x==wj1x)break;
						wj2y--;
					}
				}
				if(s==77){
					for(int i=1;i<=3;i++){
						if(wj2y+1>=8||wj2y+1==wj1y&&wj2x==wj1x)break;
						wj2y++;
					}
				}
				if(s==80){
					for(int i=1;i<=3;i++){
						if(wj2x+1>=6||wj2x+1==wj1x&&wj2y==wj1y)break;
						wj2x++;
					}
				}
				xxd(x==1);
				xxs++;
				xx[xxs]="【巫师】发动了技能【冲刺】";
				break;
			}
			case 3:{
				wj2xl++;
				if(wj2xl>wj2Mxl)wj2xl=wj2Mxl;
				xxs++;
				xx[xxs]="【肉盾】发动了技能【回血】";
				break;
			}
			case 4:{
				if(wj2x+1==wj1x&&wj2y==wj1y||wj2y-1==wj1y&&wj2x==wj1x||wj2x-1==wj1x&&wj2y==wj1y||wj2y+1==wj1y&&wj2x==wj1x){
					cout<<"您对玩家1造成了暴击,他扣了三滴血\n";
					wj1xl-=3;
					xxs++;
					xx[xxs]="【游侠】发动了技能【暴击】";
				}
				else{
					cout<<"您身边并未发现玩家,技能失效\n";
					wj2jn+=js[4].jh;
				}
				system("pause");
				break;
			}
		}
	}
	return;
}
void xxd(bool as){
	if(wj1x==3&&wj1y==4&&as){
		cout<<"玩家1到了星星点\n请玩家1选择一项:\n1:回家     2:加一格技能点";
		char s1=_getch();
		while(s1!='1'&&s1!='2')s1=_getch();
		if(s1=='1')wj1x=1,wj1y=1;
		if(s1=='2')wj1jn++;
	}
	if(wj2x==3&&wj2y==4&&as==0){
		cout<<"玩家2到了星星点\n请玩家1选择一项:\n1:回家     2:加一格技能点";
		char s1=_getch();
		while(s1!='1'&&s1!='2')s1=_getch();
		if(s1=='1')wj2x=5,wj2y=7;
		if(s1=='2')wj2jn++;
	}
	return;
}
void gzjs(){
	while(1){
		system("cls");
		color(14);
		zk("规则界面",' ',"长度");
		color(15);
		cout<<"0:退出界面\t1:介绍角色\t2:介绍玩家\n";
		cout<<"请选择:";
		char s=_getch();
		while(s<'0'||s>'2')s=_getch();
		cout<<s<<"\n";
		Sleep(500);
		switch(s){
			case '0':{
				return;
				break;
			}
			case '1':{
				jsw();
				break;
			}
			case '2':{
				jsr();
				break;
			}
		}
	}
	return;
}
void jsr(){
	system("cls");
	color(14);
	zk("介绍玩家",' ',"长度");
	color(15);
	colorout(" 1:",12);
	out("每位玩家都有自己的家和重生点。\n",30);Sleep(200);
	colorout(" 2:",12);
	out("当一名玩家到达对方的家时对方家里的刻痕会加1。\n",30);Sleep(200);
	colorout(" 3:",12);
	out("当玩家偷到对方家时会传送回自己的家。\n",30);Sleep(200);
	colorout(" 4:",12);
	out("玩家不能走到对方已经在的格子上,如果这么走则会对它造成1滴伤害。\n",30);Sleep(200);
	colorout(" 5:",12);
	out("若玩家在自己的家里时无视一切伤害。\n",30);Sleep(200);
	colorout(" 6:",12);
	out("当一名玩家的刻痕数达到3则输掉这场比赛。\n",30);Sleep(200);
	colorout(" 7:",12);
	out("当玩家被打死时会传送到自己的重生点。\n",30);Sleep(200);
	colorout(" 8:",12);
	out("地图中间的点为星星点,玩家到达那里可以选择一项:1 回家\t2 加一格技能点。\n",30);Sleep(200);
	colorout(" 9:",12);
	out("玩家1W A S D 移动,\n",30);Sleep(200);
	colorout("10:",12);
	out("玩家2↑←↓→移动,\n",30);Sleep(200);
	colorout("11:",12);
	out("按k键查看玩家属性,按空格使用技能。\n",30);Sleep(200);
	colorout("12:",12);
	out("当玩家的技能点数大于4时,会变成4。\n",30);Sleep(200);
	cout<<"\n";
	system("pause");
	return;
}
void jsw(){
	system("cls");
	color(14);
	zk("介绍角色",' ',"长度");
	color(15); 
	cout<<"编号  名称   血量  技耗  技能名\n";Sleep(200);
	cout<<"1:   剑客   2滴   3格   剑雨\n";Sleep(200);
	cout<<"2:   巫师   1滴   3格   冲刺\n";Sleep(200);
	cout<<"3:   肉盾   3滴   2格   回血\n";Sleep(200);
	cout<<"4:   游侠   2滴   3格   暴击\n";Sleep(200);
	cout<<"\n";
	Sleep(1000);
	color(14);
	zk("技能解释",'-',"长度");
	color(15);
	cout<<"\n";
	cout<<"【剑雨】:对周围八个方向的所有玩家造成1点伤害。\n";Sleep(200);
	cout<<"【冲刺】:向一个方向冲刺三格。\n"; Sleep(200);
	cout<<"【回血】:回一滴血。\n";Sleep(200);
	cout<<"【暴击】:对周围四个方向的一名玩家造成3点伤害。\n";Sleep(200);
	cout<<"\n";
	system("pause");
	return; 
}
void pd(string s){
	if(s.substr(0,4)=="玩家"){
		char s1=s[11];
		if(s1=='1')color(11);
		if(s1=='2')color(14);
		if(s1=='3')color(12);
	}
	return; 
} 
void check(){              
	if(wj1xl<=0){
		wj1x=1;
		wj1y=4;
		xxs++;
		xx[xxs]="玩家1被打死了!!!";
		wj1xl=wj1Mxl;
	}
	if(wj1xl>wj1Mxl)
	wj1xl=wj1Mxl;
	if(wj2xl<=0){
		wj2x=5;
		wj2y=4;
		xxs++;
		xx[xxs]="玩家2被打死了!!!";
		wj2xl=wj2Mxl;
	}
	if(wj2xl>wj2Mxl)
	wj2xl=wj2Mxl;
	if(wj1x==5&&wj1y==7){
		wj2kh++;
		xxs++;
		string s="玩家2被偷了",k="";
		k+=char(wj2kh+'0');
		k+="次";	
		s+=k;
		xx[xxs]=s;
		wj1x=1,wj1y=1;
	}
	if(wj2x==1&&wj2y==1){
		wj1kh++;
		xxs++;
		string s="玩家1被偷了",k="";
		k+=char(wj1kh+'0');
		k+="次";
		s+=k;
		xx[xxs]=s;
		wj2x=5,wj2y=7;
	}
	if(wj1jn>4)wj1jn=4;
	if(wj2jn>4)wj2jn=4; 
	return;
}
void xjs(){
	system("cls");
	color(14);
	zk("选角色界面",' ',"长度"); 
	color(12);
	zc("轮到玩家1选角色了",' ',"                                                                                                    ");
	cout<<"\n\n\n";
	color(15);
	for(int i=1;i<=jss;i++)
	{
		cout<<i<<":"<<js[i].name<<"   ";
	}
	cout<<"\n\n请输入需要选择的角色编号\n";
	char s;
	s=_getch();
	while(s<'0'||s>char(jss+'0'))s=_getch();
	wj1js=s-'0';
	cout<<"选择成功!!!选择的是";
	color(12);
	cout<<js[wj1js].name<<"\n";
	color(15);
	wj1x=1,wj1y=1;
	wj1Mxl=js[wj1js].xl;
	wj1xl=js[wj1js].xl;
	system("pause");
	system("cls");
	color(14);
	zk("选角色界面",' ',"长度"); 
	color(12);
	zc("轮到玩家2选角色了",' ',"                                                                                                    ");
	cout<<"\n\n\n";
	color(15);
	for(int i=1;i<=jss;i++)
	{
		cout<<i<<":"<<js[i].name<<"   ";
	}
	cout<<"\n\n请输入需要选择的角色编号\n";
	s=_getch();
	while(s<'0'||s>char(jss+'0')||s==wj1js+'0')
	{
		if(s==wj1js+'0'){
			system("cls");
			cout<<"\n不能选择和玩家1一样的角色\n\n";
			system("pause");
			system("cls");
			color(12);
			zk("轮到玩家2选角色了",' ',"                                                                                                    ");
			cout<<"\n\n\n";
			color(15);
			for(int i=1;i<=jss;i++)
			{
				cout<<i<<":"<<js[i].name<<"   ";
			}
			cout<<"\n\n请输入需要选择的角色编号\n";
		}
		s=_getch();
	}
	wj2js=s-'0';
	cout<<"选择成功!!!选择的是";
	color(12);
	cout<<js[wj2js].name<<"\n";
	color(15);
	system("pause");
	wj2x=5,wj2y=7;
	wj2Mxl=js[wj2js].xl;
	wj2xl=js[wj2js].xl;
	return;
}
void out(){
	int xxt=xxs;
	cout<<"-------------------------------------------------- --------------------------------\n";
	for(int i=1;i<=5;i++){
		for(int j=1;j<=7;j++){
			cout<<"|";
			if(i==1&&j==1){
				cout<<"xl:"<<wj1xl<<"  ";
			}
			else
			if(i==5&&j==7){
				cout<<"xl:"<<wj2xl<<"  ";
			}
			else
			if((i==1||i==5)&&j==4){
				cout<<"重    ";
			}
			else
			if(i==3&&j==4){
				cout<<"☆☆☆";
			}
			else
			cout<<"      ";
		}
		cout<<"| |";
		if(xxt>0)
		pd(xx[xxt]),zc(xx[xxt],' ',"                              ");
		else
		cout<<"                              ";
		color(15);
		cout<<"|\n";
		xxt--;
		for(int j=1;j<=7;j++){
			cout<<"|";
			if(i==1&&j==1){
				if(wj1x==1&&wj1y==1)color(13);
				cout<<"   A  ";
				color(15);
			}
			else
			if(i==5&&j==7){
				if(wj2x==5&&wj2y==7)color(13);
				cout<<"   B  ";
				color(15);
			}
			else
			if((i==1||i==5)&&j==4){
				bool as=1;
				if(i==1&&j==4){
					if(wj1x==1&&wj1y==4){
						cout<<"生 ";
						color(13);
						cout<<"A  ";
						color(15);
						as=0;
					}
					else
					if(wj2x==1&&wj2y==4){
						cout<<"生 ";
						color(13);
						cout<<"B  ";
						color(15);
						as=0;
					}
				}
				if(i==5&&j==4){
					if(wj2x==5&&wj2y==4){
						cout<<"生 ";
						color(13);
						cout<<"B  ";
						color(15);
						as=0;
					}
					else
					if(wj1x==5&&wj1y==4){
						cout<<"生 ";
						color(13);
						cout<<"A  ";
						color(15);
						as=0;
					}
				}
				if(as)
				cout<<"生    ";
			}
			else
			if(i==3&&j==4){
				if(wj1x==3&&wj1y==4)
				{
					cout<<"☆ ";
					color(13);
					cout<<"A";
					color(15);
					cout<<"☆";
				}
				else
				if(wj2x==3&&wj2y==4)
				{
					cout<<"☆ ";
					color(13);
					cout<<"B";
					color(15);
					cout<<"☆";
				}
				else
				cout<<"☆☆☆";
			}
			else
			if(wj1x==i&&wj1y==j){
				color(13);
				cout<<"   A  ";
				color(15);
			}
			else
			if(wj2x==i&&wj2y==j){
				color(13);
				cout<<"   B  ";
				color(15);
			}
			else
			cout<<"      ";
		}
		cout<<"| |";
		if(xxt>0)
		pd(xx[xxt]),zc(xx[xxt],' ',"                              ");
		else
		cout<<"                              ";
		color(15);
		cout<<"|\n";
		xxt--;
		for(int j=1;j<=7;j++){
			cout<<"|";
			if(i==1&&j==1){
				cout<<"Mxl:"<<wj1Mxl<<" ";
			}
			else
			if(i==5&&j==7){
				cout<<"Mxl:"<<wj2Mxl<<" ";
			}
			else
			if(i==1&&j==4){
				cout<<"点A   ";
			}
			else
			if(i==5&&j==4){
				cout<<"点B   ";
			}
			else
			if(i==3&&j==4){
				cout<<"☆☆☆";
			}
			else
			cout<<"      ";
		}
		cout<<"| |";
		if(xxt>0)
		pd(xx[xxt]),zc(xx[xxt],' ',"                              ");
		else
		cout<<"                              ";
		color(15);
		cout<<"|\n";
		xxt--;
		if(i==5){
			cout<<"-------------------------------------------------- --------------------------------\n";
			continue;
		}
		cout<<"|------------------------------------------------| |";
		if(xxt>0)
		pd(xx[xxt]),zc(xx[xxt],' ',"                              ");
		else
		cout<<"                              ";
		color(15);
		cout<<"|\n";
		xxt--;
		if(xxt<0)xxt=0;
	}
	return;
}

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