轻量级Unity事件管理器

 
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class EventTest : MonoBehaviour {

	void Start ()
    {
        //事件注册
        EventManager.Instance.RegisterEvent(EventKey.KeyTest, TestFunc);

        //事件触发
        EventManager.Instance.TriggerEvent(EventKey.KeyTest, "type object param");
    }

    void TestFunc(object mess)
    {
        Debug.LogError("TestFunc called!");
    }
}


using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;


public enum EventKey
{
    //SDK
    KeyTest,
}


public class EventManager
{
    private class EventNode : UnityEvent<object>
    {


    }


    private Dictionary<EventKey, EventNode> eventDictionary = new Dictionary<EventKey, EventNode>();
    private static EventManager eventManager = new EventManager();


    public static EventManager Instance
    {
        get
        {
            return eventManager;
        }
    }
    public void RegisterEvent(EventKey eventKey, UnityAction<object> listener)
    {
        EventNode thisEvent = null;
        if (eventManager.eventDictionary.TryGetValue(eventKey, out thisEvent))
        {
            
            thisEvent.AddListener(listener);
        }
        else
        {
            thisEvent = new EventNode();
            thisEvent.AddListener(listener);
            eventManager.eventDictionary.Add(eventKey, thisEvent);
        }
    }


    public void RemoveListening(EventKey eventKey, UnityAction<object> listener)
    {
        if (eventManager == null) return;
        EventNode thisEvent = null;
        if (eventManager.eventDictionary.TryGetValue(eventKey, out thisEvent))
        {
            thisEvent.RemoveListener(listener);
        }
    }


    public void TriggerEvent(EventKey eventKey,object mess)
    {
        EventNode thisEvent = null;
        if (eventManager.eventDictionary.TryGetValue(eventKey, out thisEvent))
        {
            thisEvent.Invoke(mess);
        }
    }
}

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