CCRenderTexture* HelloWorld::createStroke(cocos2d::CCLabelTTF *label, float size, cocos2d::ccColor3B color)
{
CCSize mSize = label->getTexture()->getContentSize();
float x=label->getTexture()->getContentSize().width+2*size +10;
float y=label->getTexture()->getContentSize().height+2*size;
CCRenderTexture *rt=CCRenderTexture::create(x, y);
CCPoint originalPos=label->getPosition();
ccColor3B originalColor=label->getColor();
label->setColor(color);
ccBlendFunc originalBlend=label->getBlendFunc();
ccBlendFunc newBlend = {GL_SRC_ALPHA,GL_ONE};
label->setBlendFunc(newBlend);
CCPoint center=ccp(x/2+size, y/2+size);
rt->begin();
for (int i=0; i<360; i+=36) {
float _x=center.x+sin(CC_DEGREES_TO_RADIANS(i))*size;
float _y=center.y+cos(CC_DEGREES_TO_RADIANS(i))*size;
label->setPosition(ccp(_x,_y));
label->visit();
}
rt->end();
label->setPosition(originalPos);
label->setColor(originalColor);
label->setBlendFunc(originalBlend);
float rtX=originalPos.x-size;
float rtY=originalPos.y-size;
rt->setPosition(ccp(rtX, rtY));
return rt;
}
CCLabelTTF* pNode = CCLabelTTF::create();
pNode->setVisible(true);
pNode->setString("Test");
CCRenderTexture *pRender =HelloWorld::createStroke(pNode, 2, ccc3(0,0, 0));
addChild(pRender, 100);
reorderChild(pNode, 101);