cocos2d-x 文字描边

CCRenderTexture* HelloWorld::createStroke(cocos2d::CCLabelTTF *label, float size, cocos2d::ccColor3B color)
{
              CCSize mSize = label->getTexture()->getContentSize();
              float x=label->getTexture()->getContentSize().width+2*size +10;
              float y=label->getTexture()->getContentSize().height+2*size;
              CCRenderTexture *rt=CCRenderTexture::create(x, y);
              CCPoint originalPos=label->getPosition();
              ccColor3B originalColor=label->getColor();
              label->setColor(color);
              ccBlendFunc originalBlend=label->getBlendFunc();
              ccBlendFunc newBlend = {GL_SRC_ALPHA,GL_ONE};
              label->setBlendFunc(newBlend);
              CCPoint center=ccp(x/2+size, y/2+size);
              rt->begin();
              for (int i=0; i<360; i+=36) {
                            float _x=center.x+sin(CC_DEGREES_TO_RADIANS(i))*size;
                            float _y=center.y+cos(CC_DEGREES_TO_RADIANS(i))*size;
                            label->setPosition(ccp(_x,_y));
                            label->visit();
              }
              rt->end();
              label->setPosition(originalPos);
              label->setColor(originalColor);
              label->setBlendFunc(originalBlend);
              float rtX=originalPos.x-size;
              float rtY=originalPos.y-size;
              rt->setPosition(ccp(rtX, rtY));
              return rt;
}

 

 

CCLabelTTF* pNode = CCLabelTTF::create();

    pNode->setVisible(true);

    pNode->setString("Test");

    CCRenderTexture *pRender =HelloWorld::createStroke(pNode, 2, ccc3(0,0, 0));

    addChild(pRender, 100);

    reorderChild(pNode, 101);

 

 

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