//第一个参数是相机截屏位置,第二个参数为截屏大小(像素)
Rect s = new Rect(new Vector2(0, 0), new Vector2(1024, 1024));
public void CapruerScreen()//全屏截图
{
// Application.CaptureScreenshot(Application.persistentDataPath + "ScreenShot.png", 0);//过时的方法
ScreenCapture.CaptureScreenshot(Application.streamingAssetsPath + "/ScreenShot.png", 0);
}
public Texture2D CaptureScreen(Camera came, Rect r)//指定相机,相机正中间开始截图
{
RenderTexture rt = new RenderTexture((int)r.width, (int)r.height, 0);
came.targetTexture = rt;
came.Render();
RenderTexture.active = rt;
Texture2D screenShot = new Texture2D((int)r.width, (int)r.height, TextureFormat.RGB24, false);
screenShot.ReadPixels(r, 0, 0);
screenShot.Apply();
came.targetTexture = null;
RenderTexture.active = null;
GameObject.Destroy(rt);
byte[] bytes = screenShot.EncodeToPNG();
string filename = Application.streamingAssetsPath + "/ScreenShot.png";
System.IO.File.WriteAllBytes(filename, bytes);
return screenShot;
}