用unity实现一个指针钟表

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最终实现:



代码:

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Clock : MonoBehaviour
{

    public Transform HoursTransform, MinutesTransform, SecondsTransform;

    private const float _degreesPerHour = 30f;
    private const float _degreesPerMinute = 6f;
    private const float _degreesPerSecond = 6f;
    public bool Continuous;
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update ()
	{
	    if (Continuous)
	    {
	        UpdateContinuous();
	    }
	    else
	    {
	        UpdateDiscrete();
	    }

    }
    void UpdateContinuous()
    {
        TimeSpan time = DateTime.Now.TimeOfDay;
        HoursTransform.localRotation = Quaternion.Euler(0f, (float)time.TotalHours * _degreesPerHour, 0f);
        MinutesTransform.localRotation = Quaternion.Euler(0, (float)time.TotalMinutes * _degreesPerMinute, 0);
        SecondsTransform.localRotation = Quaternion.Euler(0, (float)time.TotalSeconds * _degreesPerSecond, 0);

    }
    void UpdateDiscrete()
    {
        DateTime time = DateTime.Now;
        HoursTransform.localRotation = Quaternion.Euler(0f, time.Hour * _degreesPerHour, 0f);
        MinutesTransform.localRotation = Quaternion.Euler(0, time.Minute * _degreesPerMinute, 0);
        SecondsTransform.localRotation = Quaternion.Euler(0, time.Second * _degreesPerSecond, 0);

    }
}



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