-(void) update:(ccTime) dt{
b2Vec2 speed = body->GetLinearVelocity();
float angle = atanf(speed.y / speed.x);
body->SetTransform(body->GetPosition(),angle);
}
-(void) update:(ccTime) dt{
b2Vec2 speed = body->GetLinearVelocity();
float angle = atanf(speed.y / speed.x);
body->SetTransform(body->GetPosition(),angle);
}