本文介绍了iOS和Unity交互,主要涉及两个界面之间的跳转.
如果对iOS和Unity交互传参方法不熟悉的朋友,可以参考我的另一篇文章
iOS和Unity交互之参数传递
一.程序启动入口.
main.mm
了解OC或者C的朋友一定知道main方法
,这是整个程序的入口.以下是Unity转iOS工程后的main文件中的部分代码.
const char* AppControllerClassName = "UnityAppController";
int main(int argc, char* argv[])
{
@autoreleasepool
{
UnityInitTrampoline();
UnityParseCommandLine(argc, argv);
RegisterMonoModules();
NSLog(@"-> registered mono modules %p\n", &constsection);
RegisterFeatures();
std::signal(SIGPIPE, SIG_IGN);
// 程序启动入口
UIApplicationMain(argc, argv, nil, [NSString stringWithUTF8String:AppControllerClassName]);
}
return 0;
}
根据代码得知,程序需要创建UnityAppController对象.那么,程序就来到了UnityAppController文件.
在UnityAppController.mm文件中的以下方法中添加打印:NSLog(@"%s",__func__);
- (id)init
- (void)startUnity:(UIApplication*)application
- (BOOL)application:(UIApplication*)application willFinishLaunchingWithOptions:(NSDictionary*)launchOptions
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
- (void)applicationDidBecomeActive:(UIApplication*)application
打印结果为:
2017-05-24 04:50:09.597338+0800 ProductName[5622:1888712] [DYMTLInitPlatform] platform initialization successful
2017-05-24 04:50:09.693476+0800 ProductName[5622:1888655] -> registered mono modules 0x100df3fa0
2017-05-24 04:50:09.714814+0800 ProductName[5622:1888655](标记) -[UnityAppController init]
2017-05-24 04:50:09.930542+0800 ProductName[5622:1888655] -[UnityAppController application:willFinishLaunchingWithOptions:]
2017-05-24 04<