[unity3d]网络文件本地存储的四种方式

  • unity本地缓存

WWW.LoadFromCacheOrDownload (string url,int version)

  • http协议

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using UnityEngine;
using System.Collections;
using System.IO;
using System.Net;
  
public class HttpTest : MonoBehaviour {
    void Start () {
        Stream outStream = File.Create(Application.streamingAssetsPath + "/test.html");
        HttpWebRequest request = (HttpWebRequest)WebRequest.Create("http://yitaike.svfree.net/1.03/Animations/888.html");
        WebResponse response =  request.GetResponse();
        Stream inStream = response.GetResponseStream();
      
        int bufferSize = 1024;
        int readCount;
        byte[] buffer = new byte[bufferSize];
        readCount = inStream.Read(buffer, 0, bufferSize);
        while (readCount > 0)
        {
            outStream.Write(buffer, 0, readCount);
            readCount = inStream.Read(buffer, 0, bufferSize);
        }
      
        outStream.Close();
        inStream.Close();
        response.Close();
    }
}

  • ftp协议

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using UnityEngine;
using System.Collections;
using System;
using System.IO;
using System.Net;
  
public class FtpTest : MonoBehaviour {
    void Start () {
        FileStream outputStream = new FileStream(Application.streamingAssetsPath + "/test.html", FileMode.Create);
        FtpWebRequest reqFTP = FtpWebRequest.Create(""as FtpWebRequest;
          
        reqFTP.Method = WebRequestMethods.Ftp.DownloadFile;
        reqFTP.UseBinary = true;
        reqFTP.Credentials = new NetworkCredential("yitaike""dxc1314");
          
        FtpWebResponse response = reqFTP.GetResponse() as FtpWebResponse;
          
        Stream ftpStream = response.GetResponseStream();
        int bufferSize = 1024;
        int readCount;
        byte[] buffer = new byte[bufferSize];
      
        readCount = ftpStream.Read(buffer, 0, bufferSize);
        while (readCount > 0)
        {
            outputStream.Write(buffer, 0, readCount);
            readCount = ftpStream.Read(buffer, 0, bufferSize);
        }
          
        ftpStream.Close();
        outputStream.Close();
        response.Close();
    }
}

  • unity www类

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using UnityEngine;
using System.Collections;
using System.IO;
  
public class WWWTest : MonoBehaviour {
    IEnumerator Start () {
        Stream outStream = File.Create(Application.streamingAssetsPath + "/test.html");
        WWW www = new WWW("http://yitaike.svfree.net/1.03/Animations/888.html");
        yield return www;
        byte[] buffer = www.bytes;
        outStream.Write(buffer, 0, buffer.Length);
        outStream.Close();
    }
}
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