翻译人:灵月散人
参考的引擎版本:4.18.1
官网地址:Actor
目录树:
Actions (当前目录可操作的节点)
节点名 | 注解 | 英文/中文 |
---|---|---|
Get Actor Eyes View Point | Returns the point of view of the actor. Note that this doesn’t mean the camera, but the ‘eyes’ of the actor. For example, for a Pawn, this would define the eye height location, and view rotation (which is different from the pawn rotation which has a zeroed pitch component). A camera first person view will typically use this view point. Most traces (weapon, AI) will be done from this view point. Target is Actor | |
获得Actor的视点 | 语句较复杂,暂不翻译。个人理解:此节点可得到Actor视点(平时你拖动的坐标轴上有个白色圆点 那就是视点),至于什么是视点可以自行搜索! 这个视点/点包含的信息:以Actor的坐标原点为3D向量,Actor的正X轴为正前方得到3D旋转。 | |
Get All Child Actors | Returns a list of all child actors, including children of children. Target is Actor | |
获得所有子代Actor | 返回所有子代Actor的列表,包括子代的子代。目标是Actor | |
Get Component by Class | Script exposed version of FindComponentByClass.Target is Actor | |
通过类获得组件 | 通过类来查找组件的方式暴露出组件。目标是Actor | |
Get Components by Class | Gets all the components that inherit from the given class. Currently returns an array of UActorComponent which must be cast to the correct type. Target is Actor | |
通过类获得多个组件 | 获取到的所有组件都继承自给定类,通常返回值“Actor组件数组” 一定会转换成正确的数据类型。目标是Actor | |
Get Components by Tag | Gets all the components that inherit from the given class with a given tag. Target is Actor | |
通过标签获得多个组件 | 获取到的所有组件都继承自给定类并带有给定标签。目标是Actor | |
Get Game Time Since Creation | The number of seconds (in game time) since this Actor was created, relative to Get Game Time In Seconds. Target is Actor | |
获得自创建以来的总游戏时间 | 秒数是这个Actor创建之后计算的(游戏时间)相对以秒为单位获得游戏时间。目标是Actor | |
Get Owner | Get the owner of this Actor, used primarily for network replication. Target is Actor | |
获得所有者 | 获得此Actor的所有者,主要用于网络复制。目标是Actor | |
Get Parent Actor | If this Actor was created by a Child Actor Component returns the Actor that owns that Child Actor Component. Target is Actor | |
获得父代Actor | 如果此Actor由子代Actor组件创建,则返回拥有子代Actor组件的Actor。目标是Actor | |
Get Parent Component | If this Actor was created by a Child Actor Component returns that Child Actor Component. Target is Actor | |
获得父代组件 | 如果该Actor由子代Actor组件创建,则返回的Actor是:子代Actor组件的拥有者。目标是Actor | |
Is Child Actor | Returns whether this Actor was spawned by a child actor component. Target is Actor | |
是子代Actor | 返回此Actor是否由子代Actor组件生成。目标是Actor | |
Set Owner | Set the owner of this Actor, used primarily for network replication. Target is Actor | |
设置拥有者 | 设置此角色的拥有者,主要用于网络复制。目标是Actor |