Qt 3D的研究(六):Toon Shader

本文深入探讨Qt 3D的Toon Shader,一种以离散颜色表示光照效果的技术,常用于动画渲染。文章介绍了Toon Shader的概念,并提供代码示例及运行效果展示,帮助读者理解其工作原理。
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Qt 3D的研究(六):Toon Shader

       在上次的实验中,我们实现了Gooch Shader,并给出了通过调色板进行个性化的Gooch Shader设置。Toon Shader又称Cell Shader,是以离散的颜色来表示光照的强弱。很多动画片的渲染方式都是使用Toon Shader的。下面这样图就可以使用Toon Shader实现。

蒋彩阳原创文章,首发地址:http://blog.csdn.net/gamesdev/article/details/44084021。欢迎同行前来探讨。


       下面是Toon Shader的代码:

// Toon.vert
#version 100

// Qt 3D默认提供的参数
attribute vec3 vertexPosition;
attribut
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Requires Unity 5.6.0 or higher. RealToon v5.1.2 An AAA Anime/Toon Shader to make your characters & objects to look as close to real Anime/Cartoon. Toon/Cel shading shader. (For Games, Film/Animations & Illustrations/Arts) - It is Fully Multi-Lighting. Features: - Smooth Object Normal: *Smooth object normal for better or clean shading. - Self Shadow: *(Adjust Size/Threshold and Hardness without using any texture) - Normal Map: *(For more details) - FReflection: *(Use images/textures as reflection.) *(Can also adjust the size and position) *(This is not a matcap style reflection or cubemap.) - Outline: *(Can change the Color and Width) *(With noise/distort outline for sketch style outline and dynamic) *(You can choose to use outline or without outline "for less drawcalls"). - Gloss (Texture) (Custom Gloss): *(Use images/textures as gloss) *(Can choose to follow light position & object rotation.) - ShadowT (Texture): *(Gradient or Flat base shadow/shade.) - RealToon Refraction: *Anime/cartoon style glass, ice, liquid, etc. - Reduce Shadow: *Reduce real-time shadow of an object - material without affecting other parts of an object. - Fade Transparency with outline and transparent affects shadow. - Vertex color support for Outline, Self Shadow & Smooth Object Normal features. - Includes RealToon (Lite Version) shaders for mobile or lite type games. - Includes RealToon (Tessellation Version) shaders. - Includes RealToon (LWRP Version) (Unity 2018 with LWRP V4.0.0 to latest) - Includes effects like sobel outline. - More... Other Features - Use Directional Light and Point & Spot light or multiple lights at the same time without problem and maintaining that anime/cartoon style shadow color & brightness. - Fully color shadow and maintain light falloff. - Fog affect Outline. - Receive GI with Flat/Smooth shade & Skylight/Environment Light. - Do baked/real-time reflection. - Can use patterned textures for manga/comics like shadow. - Use it with or without shadow. - Computer (PC,Mac & Linux), Mobile & Video Game Console (Nintendo Switch) in one shader. - You can also use this in creating Anime/Cartoon film & Illustrations/Arts in unity3d. - You can also use this in making VTuber works with or without real-time shadows. - Can now be used in 2D type games. - Includes a simple tool/script Frame By Frame Rendering for animation & illustration/art use. *Renders frames to Image Sequence or PNG Sequence file. - Includes a simple custom shadow resolution script for higher quality shadow. (For Film/Animation & Illustration/Art use) - This can also be use in VRChat/VRC. - More features to come so be sure to check my social network/media.
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