在Assert/Script下创建新的C# Script,命名后会自动生成类,自动继承于MonoBehaviour类。增加简单的代码实现物体移动:
TestPlayer.cs
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TestPlayer : MonoBehaviour {
//公有类成员变量,将会显示在Unity的Inspector界面中
public float walkSpeed = 2f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
WalkForward();