许多Terrain的详细设置,看懂单词也不明白啥意思,这次准备一次性实验完,彻底搞懂!
同时参考Ceeger圣典的翻译、Unity Manual、实验 来进行解释
Thickness
---unity manual
How much the terrain collision volume should extend along the negative Y-axis. Objects are considered colliding with the terrain from the surface to a depth equal to the thickness. This helps prevent high-speed moving objects from penetrating into the terrain without using expensive continuous collision detection.