十,散列ID (引用Animator的两种方法:1,引用字符串名称;2,引用Hash ID,后者效率更高)
1,ID与tag的区别:引用tag不需要通过对象来使用
状态引用定义的格式:状态名+State,参数使用的定义格式:参数名+参数类型
using UnityEngine;
using System.Collections;
public class DoneHashIDs : MonoBehaviour
{
// Here we store the hash tags for various strings used in our animators.
public int dyingState;
public int locomotionState;
public int shoutState;
public int deadBool;
public int speedFloat;
public int sneakingBool;
public int shoutingBool;
public int playerInSightBool;
public int shotFloat;
public int aimWeightFloat;
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