五,游戏控制器 主要:记录主角最后出现的位置
1,创建空对象,命名为gameController,设置tag,gameController,将audio中的music_normal拖入音频剪辑中(这是正常游戏音乐背景),勾选paly
on awake,loop
2,在gameController下创建空的子对象,命名为secondaryMusic,拖进去music_panic音频,勾选loop,设置volume为0 (玩家被发现时音乐背景)
1,创建空对象,命名为gameController,设置tag,gameController,将audio中的music_normal拖入音频剪辑中(这是正常游戏音乐背景),勾选paly
on awake,loop
2,在gameController下创建空的子对象,命名为secondaryMusic,拖进去music_panic音频,勾选loop,设置volume为0 (玩家被发现时音乐背景)
3,为gameController添加脚本DoneLastPlayerSighting
using UnityEngine;
using System.Collections;
public class DoneLastPlayerSighting : MonoBehaviour
{
public Vector3 position = new Vector3(1000f, 1000f, 1000f); // The last global sighting of the player.
public Vector3 resetPosition = new Vector3(1000f, 1000f, 1000f); // The default position if the player is not in sight.
public float lightHighIntensity = 0.25f; // The directional light's intensity wh