bool WCS2ABS()
{
NXOpen::Session* theSession = NXOpen::Session::GetSession();
NXOpen::Part* workPart(theSession->Parts()->Work());
NXOpen::Part* displayPart(theSession->Parts()->Display());
NXOpen::Point3d origin1(0.0, 0.0, 0.0);
NXOpen::Matrix3x3 matrix1;
matrix1.Xx = 1.0;
matrix1.Xy = 0.0;
matrix1.Xz = 0.0;
matrix1.Yx = 0.0;
matrix1.Yy = 1.0;
matrix1.Yz = 0.0;
matrix1.Zx = 0.0;
matrix1.Zy = 0.0;
matrix1.Zz = 1.0;
workPart->WCS()->SetOriginAndMatrix(origin1, matrix1);
return true;
}
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原文链接:https://blog.csdn.net/xc52477235/article/details/133186101