使用工具
Visual Studio 2019
二、实现步骤(具体步骤)
1. 使用多文件形式
1. test.c 文件(源文件): 写整个游戏的大致过程
2. game.h 文件(头文件): 引用所需的头文件以及对各个程序所需函数的声明
3. game.c 文件(源文件):定义在game.h 中声明的函数
2. 代码实现
(1)game.h文件中,使用宏定义
#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>//srand
#include<time.h>//time
#define ROW 5//行
#define COL 5//列
//声明
//实际参数:int row int col->行数--列数
void chess_Board(char Board[ROW][COL], int row, int col);//void->函数不返回任何值
void Displayboard(char Board[ROW][COL], int row, int col);
void move(char Board[ROW][COL], int row, int col);
void Computermove(char Board[ROW][COL], int row, int col);
char Iswin(char Board[ROW][COL], int row, int col);
(2)text.c文件中
#include"game.h"
//界面
void mu() {
printf("**************************\n");
printf("*****----------------*****\n");
printf("****| 1 开始 0 结束 |****\n");
printf("*****----------------*****\n");
printf("**************************\n");
}
//算法实现
void game() {
char set = 0;
//走的信息
char Board[ROW][COL] = { 0 };//空格
//初始化
chess_Board(Board, ROW, COL);
//打印棋盘
Displayboard(Board, ROW, COL);
//下棋
//玩家
while (1)
{
move(Board, ROW, COL);
Displayboard(Board, ROW, COL);//玩家下完之后再次打印新的棋盘
//判断输赢
set = Iswin(Board, ROW, COL);
if (set != 'C')
{
break;
}
//电脑
Computermove(Board, ROW, COL);
Displayboard(Board, ROW, COL);
//判断电脑输赢
set = Iswin(Board, ROW, COL);
if (set != 'C')
{
break;
}
}
if (set == '*')
{
printf("玩家赢\n");
}
else if (set == '#')
{
printf("电脑赢\n");
}
else
{
printf("和棋\n");
}
}
void text() {
int input = 0;
srand((unsigned int)time(NULL));//时间戳
do
{
mu();
scanf("%d", &input);
switch (input)
{
case 1:
printf("五子棋\n");
game();
break;
case 0:
printf("结束游戏\n");
break;
default:
printf("选择错误,请重新选择!\n");
break;
}
} while (input);
}
int main() {
text();
return 0;
}
(3)game.c文中
#include"game.h"
//初始化数组:空格
void chess_Board(char Board[ROW][COL], int row, int col) {
for (int MAX_ROW = 0; MAX_ROW < ROW; MAX_ROW++)
{
for (int MAX_COL = 0; MAX_COL < COL; MAX_COL++) {
Board[MAX_ROW][MAX_COL] = ' ';
}
}
};
//棋盘
void Displayboard(char Board[ROW][COL], int row, int col) {
for (int i = 0; i < row; i++)//确定有多少行
{
Sleep(100);
//打印行的数据
for (int j = 0; j < col; j++)
{
printf(" %c ", Board[i][j]);
if (j<row-1)//最后一列不显示 |
{
printf("|");
}
}
printf("\n");
//分割行
if (i<row-1)
{
for (int j = 0; j < col; j++) {
printf("---");
if (j < row - 1)//最后一列不显示 |
{
printf("|");
}
}
printf("\n");
}
}
//三子棋盘
/*printf("+---+---+---+\n");
for (int i = 0 ; i < row; i++) {
printf("| %c | %c | %c |\n", Board[i][0], Board[i][1], Board[i][2]);
printf("+---+---+---+\n");
}*/
};
//下棋
//玩家
void move(char Board[ROW][COL], int row, int col) {
int x , y= 0;
printf("玩家走\n");
//判断合法性
while (1)
{
printf("请输入坐标:>");
scanf("%d%d", &x, &y); // x:行 y:列
if (x >= 1 && x <= row && y >= 1 && y <= col) {
if (Board[x-1][y-1] == ' ')//用户输入的11==00 12==01
{
Board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该位置已占用\n");
}
}
else
{
printf("不合法!请重新输入\n");
}
}
};
//电脑
void Computermove(char Board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走\n");
while (1)
{
x = rand() % row;//0 1 2 //生成随机下标0~2
y = rand() % col;
if (Board[x][y] == ' ')
{
Board[x][y] = '#';
break;
}
}
};
//要返回四种不同的状态
//玩家赢-- > 返回'*'
//电脑赢-- > 返回'#'
//平局-- > 返回'Q'
//游戏继续-- > 返回'C'
//判断棋盘满没满
int if_null(char Board[ROW][COL], int row, int col) {
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if(Board[i][j] == ' ')
return 0;//棋盘未满
}
}
return 1;//棋盘已满
}
char Iswin(char Board[ROW][COL], int row, int col) {
//行
int i = 0;
for ( i = 0; i < row; i++)
{
if (Board[i][0]== Board[i][1] && Board[i][1]==Board[i][2] && Board[i][2]== Board[i][3] && Board[i][3]== Board[i][4] && Board[i][1]!= ' ') {
return Board[i][0];
}
}
//列
for (i = 0; i < col; i++)
{
if (Board[0][i] == Board[1][i] && Board[1][i]==Board[2][i] && Board[2][i]== Board[3][i] && Board[3][i]== Board[4][i] && Board[1][i] != ' ') {
return Board[0][i];
}
}
//对角
if (Board[0][0] == Board[1][1] && Board[1][1]==Board[2][2] && Board[2][2]== Board[3][3] && Board[3][3]== Board[4][4] && Board[1][1] != ' ')
{
return Board[1][1];
}
if (Board[0][4] == Board[1][3] && Board[1][3]==Board[2][2] && Board[2][2]== Board[3][1] && Board[3][1]== Board[4][0] &&Board[0][4] != ' ')
{
return Board[0][4];
}
//平局
if (1 == if_null(Board, ROW, COL))//1->真
{
return 'Q';
}
return 'C';
};
3. 代码实现效果
//这边是我改了参数所以是五子棋,原理一样