private void OnDrawGizmos()
{
if (debug)
{
if (bCollider)
{
Gizmos.color = Color.red;
}
else
{
Gizmos.color = Color.yellow;
}
if (boxCollider)
{
var rotationMatrix = Matrix4x4.TRS(boxCollider.transform.position, boxCollider.transform.rotation, boxCollider.transform.lossyScale);
Gizmos.matrix = rotationMatrix;
Gizmos.DrawWireCube(boxCollider.transform.position - boxCollider.bounds.center, Vector3.one);
}
}
}
Unity3D 调试根据旋转画boxWire网格
最新推荐文章于 2023-01-14 15:35:43 发布