自动寻路人物惯性问题,容易滑动,按括号里的来可以解决这个问题
点击往鼠标点到的地方移动脚本ClickToMove.cs
using UnityEngine;
using UnityEngine.AI;
// Use physics raycast hit from mouse click to set agent destination
[RequireComponent(typeof(NavMeshAgent))]
public class ClickToMove : MonoBehaviour
{
NavMeshAgent m_Agent;
RaycastHit m_HitInfo = new RaycastHit();
void Start()
{
m_Agent = GetComponent<NavMeshAgent>();
}
void Update()
{
if (Input.GetMouseButtonDown(0) && !Input.GetKey(KeyCode.LeftShift))
{
var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray.origin, ray.direction, out m_HitInfo))
m_Agent.destination = m_HitInfo.point;
}
}
}