Windows下UDP编程

在Windows下进行UDP编程,与Linux下有细微的区别,最主要的区别主要有:
1、头文件不同:windows下仅需要导入头文件winsock2.h,而linux需要包含许多头文件;
2、windows下需要打开网络库/启动网络库ws2_32.lib,启动了这个库,这个库里的函数/功能才能使用

接下来是源码:
服务器:

#include <stdio.h>
#include <stdlib.h>
#include <sys/types.h>
#include <WinSock2.h>
#include <string.h>
#include <ws2tcpip.h>  //socklen_t
#pragma comment(lib, "ws2_32.lib")	//库文件

int main(int argc, char **argv) {
	if (argc < 3) {
		fprintf(stderr, "Usage:%s <ip> <port>\n", argv[0]);
		exit(1);
	}

	WSADATA wsa_data;
	if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0)
	{
		perror("WSAStartup() error!");
	}

	SOCKET sockfd;
	struct sockaddr_in serveraddr;
	socklen_t addrlen = sizeof(serveraddr);

	if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
		perror("fail to socket");
		exit(1);
	}

	serveraddr.sin_family = AF_INET;
	serveraddr.sin_addr.s_addr = inet_addr(INADDR_ANY);
	serveraddr.sin_port = htons(atoi(argv[2]));

	if (bind(sockfd, (struct sockaddr *)&serveraddr, sizeof(sockaddr)) == SOCKET_ERROR) {
		perror("fail to bind");
		exit(1);
	}

	while (1) {
		char text[32] = "";
		struct sockaddr_in clientaddr;
		if (recvfrom(sockfd, text, sizeof(text), 0, (struct sockaddr *)&clientaddr, &addrlen) == -1) {
			perror("fail to recvfrom");
			exit(1);
		}

		printf("[%s - %d]: %s\n", inet_ntoa(clientaddr.sin_addr), ntohs(clientaddr.sin_port), text);

		strcat(text, "*_*");

		if (sendto(sockfd, text, sizeof(text), 0, (struct sockaddr *)&clientaddr, addrlen)) {
			perror("fail to sendto");
			exit(1);
		}
	}
	return 0;
}

客户端

#include<stdlib.h>
#include<stdio.h>
#include<sys/types.h>
#include<WinSock2.h>
#include<string.h>
#include<ws2tcpip.h>

#pragma comment(lib,"ws2_32.lib")

int main(int argc, char **argv) {
	/*if (argc < 3) {
		fprintf(stderr, "Usage: %s <ip> <port>", argv[0]);
		exit(1);
	}*/

	WSADATA wsa_data;
	if (WSAStartup(MAKEWORD(2, 2), &wsa_data) != 0)
	{
		perror("WSAStartup() error!");
	}

	int sockfd;
	struct sockaddr_in serveraddr;
	socklen_t addrlen = sizeof(serveraddr);

	if ((sockfd = socket(AF_INET, SOCK_DGRAM, 0)) < 0) {
		perror("fail to socket");
		exit(1);
	}

	/*struct sockaddr_in clientaddr;
	clientaddr.sin_family = AF_INET;
	clientaddr.sin_addr.S_un.S_addr = inet_addr(argv[3]);
	clientaddr.sin_port = htons(atoi(argv[4]));*/

	serveraddr.sin_family = AF_INET;
	serveraddr.sin_addr.S_un.S_addr = inet_addr(argv[1]);
	serveraddr.sin_port = htons(atoi(argv[2]));

	char buf[32] = "";
	while (1) {
		fputs("insert message(q to quit):", stdout);
		fgets(buf, sizeof(buf), stdin);
		buf[strlen(buf) - 1] = '\0';

		if (sendto(sockfd, buf, sizeof(buf), 0, (struct sockaddr *)&serveraddr, addrlen) == -1) {
			perror("fail to sendto");
			exit(1);
		}
	}

	closesocket(sockfd);
	return 0;

}
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对于Windows网络编程中的UDP,你可以使用Socket API来实现。以下是一个简单的示例代码,用于创建一个UDP服务器和一个UDP客户端: UDP服务器: ```c++ #include <iostream> #include <WinSock2.h> #pragma comment(lib, "ws2_32.lib") int main() { // 初始化Winsock WSADATA wsaData; if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { std::cout << "Failed to initialize winsock" << std::endl; return 1; } // 创建套接字 SOCKET serverSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (serverSocket == INVALID_SOCKET) { std::cout << "Failed to create server socket" << std::endl; return 1; } // 绑定套接字到本地地址和端口 sockaddr_in serverAddress{}; serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = htonl(INADDR_ANY); // 监听所有网络接口 serverAddress.sin_port = htons(12345); // 设置监听端口 if (bind(serverSocket, reinterpret_cast<sockaddr*>(&serverAddress), sizeof(serverAddress)) == SOCKET_ERROR) { std::cout << "Failed to bind server socket" << std::endl; closesocket(serverSocket); WSACleanup(); return 1; } // 接收数据 char buffer[1024]; sockaddr_in clientAddress{}; int clientAddressSize = sizeof(clientAddress); int recvBytes = recvfrom(serverSocket, buffer, sizeof(buffer), 0, reinterpret_cast<sockaddr*>(&clientAddress), &clientAddressSize); if (recvBytes == SOCKET_ERROR) { std::cout << "Failed to receive data" << std::endl; } else { std::cout << "Received data from client: " << buffer << std::endl; } // 关闭套接字和清理资源 closesocket(serverSocket); WSACleanup(); return 0; } ``` UDP客户端: ```c++ #include <iostream> #include <WinSock2.h> #pragma comment(lib, "ws2_32.lib") int main() { // 初始化Winsock WSADATA wsaData; if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { std::cout << "Failed to initialize winsock" << std::endl; return 1; } // 创建套接字 SOCKET clientSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if (clientSocket == INVALID_SOCKET) { std::cout << "Failed to create client socket" << std::endl; return 1; } // 设置服务器地址和端口 sockaddr_in serverAddress{}; serverAddress.sin_family = AF_INET; serverAddress.sin_addr.s_addr = inet_addr("127.0.0.1"); // 设置服务器IP地址(本地环回地址) serverAddress.sin_port = htons(12345); // 设置服务器端口 // 发送数据到服务器 const char* message = "Hello, server!"; int sendBytes = sendto(clientSocket, message, strlen(message), 0, reinterpret_cast<sockaddr*>(&serverAddress), sizeof(serverAddress)); if (sendBytes == SOCKET_ERROR) { std::cout << "Failed to send data to server" << std::endl; } else { std::cout << "Sent data to server" << std::endl; } // 关闭套接字和清理资源 closesocket(clientSocket); WSACleanup(); return 0; } ``` 请注意,上述示例代码是使用Winsock库进行编写的,并且需要在链接时添加`ws2_32.lib`库。此外,也要确保你在使用网络编程时有足够的权限。

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