Android 代码如下:
package com.xuefei.vibration;
import com.unity3d.player.UnityPlayerActivity;
import android.app.Service;
import android.os.Bundle;
import android.os.Vibrator;
public class MainActivity extends UnityPlayerActivity {
static MainActivity ma;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ma = this;
}
/**
* final Activity activity :调用该方法的Activity实例 long milliseconds :震动的时长,单位是毫秒
* long[] pattern :自定义震动模式 。数组中数字的含义依次是[静止时长,震动时长,静止时长,震动时长。。。]时长的单位是毫秒
* boolean isRepeat : 是否反复震动,如果是true,反复震动,如果是false,只震动一次
*/
public static void Vibrate(final String milliseconds) {
Vibrator vib = (Vibrator) ma.getSystemService(Service.VIBRATOR_SERVICE);
vib.vibrate(Long.parseLong(milliseconds));
}
/*public static void Vibrate(final long[] pattern, boolean isRepeat) {
Vibrator vib = (Vibrator) ma.getSystemService(Service.VIBRATOR_SERVICE);
vib.vibrate(pattern, isRepeat ? 1 : -1);
}*/
}
AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.xuefei.vibration"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="14"
android:targetSdkVersion="14" />
<uses-permission android:name="android.permission.VIBRATE" />
<application
android:allowBackup="true"
android:icon="@drawable/ic_launcher"
android:label="@string/app_name"
android:theme="@style/AppTheme" >
<activity
android:name="com.xuefei.vibration.MainActivity"
android:label="@string/app_name" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
unity3d 代码如下:
using UnityEngine;
using System.Collections;
public class VibrateTest : MonoBehaviour {
AndroidJavaClass jc;
AndroidJavaObject jo;
// Use this for initialization
void Start () {
jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer");
jo = jc.GetStatic<AndroidJavaObject> ("currentActivity");
}
// Update is called once per frame
void Update () {
}
void OnGUI()
{
if (GUI.Button (new Rect (0, 0, 200, 100), "Vibrate")) {
jo.CallStatic("Vibrate","100");
}
}
}
文件操作流程:
安卓创建项目,我设置了目标版本4.0,Is Library ,
Unity 关键目录如下,文件从Android项目拷贝过来
真机测试震动100毫秒
unity版本4.6.2f1