算是一种取巧的办法,范围内随机生成图片且位置不重复
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
/// <summary>
/// 使用Box Collider 2D和Rigidbody 2D原理
/// </summary>
public class Randoms : MonoBehaviour
{
//要生成的物体
public Image enemy;
//父物体
public GameObject ui;
// Start is called before the first frame update
void Start()
{
RandomInstantiateEnemy0(enemy);
}
// Update is called once per frame
void Update()
{
}
//随机生成物体
public void RandomInstantiateEnemy0(Image enemy)
{
//指定数量
for (int i = 0; i < 25; i++)
{
//限制范围
float x = Random.Range(-2.57f, 2.57f);
float y = Random.Range(2.57f,-2.57f);
//GameObject.Instantiate(enemy, new Vector3(x, transform.position.y, 0), Quaternion.identity);
//生成并转坐标系 世界转屏幕
Image a= Instantiate(enemy,(Camera.main.WorldToScreenPoint( new Vector2(x, y))), Quaternion.identity);
//设置父物体
a.transform.parent = ui.transform;
}
}
}
enemy--Prefab