基本属性
Shader "test/test1"{
Properties{
//属性
_Color("Color",Color) = (1,1,1,1)
_Vector("Vector",Vector) = (1,2,3,4)
_Int("Int",Int) = 34234
_Float("Float",Float) = 4.5
_Range("Range",Range(1,11)) = 6
_2D("Texture",2D) = "red"{
}
_Cube(