由于直接提供完整的游戏商城代码在不同语言中会非常长且复杂,我将为你提供一个简化的、概念性的游戏商城核心部分(如商品列表和购买功能)的伪代码或代码片段。这里我将使用 Python(一种通用的后端语言)、JavaScript(常用于前端和Node.js后端)和 Java(一种流行的后端语言)来展示。
Python(后端示例)
python
class GameItem:
def __init__(self, name, price):
self.name = name
self.price = price
class GameStore:
def __init__(self):
self.items = [
GameItem("Game A", 10.99),
GameItem("Game B", 29.99),
# ... 更多商品
]
def buy_item(self, item_name, user_balance):
for item in self.items:
if item.name == item_name:
if item.price <= user_balance:
user_balance -= item.price
print(f"You have purchased {item.name}!")
return user_balance
else:
print("Insufficient balance!")
print("Item not found!")
# 使用示例
store = GameStore()
balance = 50.00
new_balance = store.buy_item("Game A", balance)
print(f"Your new balance is: {new_balance}")
JavaScript(前端或Node.js后端示例)
javascript
class GameItem {
constructor(name, price) {
this.name = name;
this.price = price;
}
}
class GameStore {
constructor() {
this.items = [
new GameItem("Game A", 10.99),
new GameItem("Game B", 29.99),
// ... 更多商品
];
}
buyItem(itemName, userBalance) {
let item = this.items.find(item => item.name === itemName);
if (item && item.price <= userBalance) {
userBalance -= item.price;
console.log(`You have purchased ${item.name}!`);
return userBalance;
} else {
console.log("Item not found or insufficient balance!");
return userBalance; // 或者可以抛出错误
}
}
}
// 使用示例
let store = new GameStore();
let balance = 50.00;
balance = store.buyItem("Game A", balance);
console.log(`Your new balance is: ${balance}`);
Java(后端示例)
java
public class GameItem {
private String name;
private double price;
// 构造器、getter和setter方法...
}
import java.util.ArrayList;
import java.util.List;
public class GameStore {
private List<GameItem> items;
public GameStore() {
items = new ArrayList<>();
items.add(new GameItem("Game A", 10.99));
items.add(new GameItem("Game B", 29.99));
// ... 更多商品
}
public double buyItem(String itemName, double userBalance) {
for (GameItem item : items) {
if (item.getName().equals(itemName) && item.getPrice() <= userBalance) {
userBalance -= item.getPrice();
System.out.println("You have purchased " + itemName + "!");
return userBalance;
}
}
System.out.println("Item not found or insufficient balance!");
return userBalance; // 或者可以抛出异常
}
// ... 其他方法,如添加商品、获取商品列表等
}
// 使用示例(在main方法或其他地方)
GameStore store = new GameStore();
double balance = 50.00;
balance = store.buyItem("Game A", balance);
System.out.println("Your new balance is: " + balance);
由于直接在一个回答中提供多种电脑语言的完整游戏代码可能过于冗长,我将为你提供几种常见编程语言(如 Python、JavaScript、Java)的“猜数字”游戏的基本框架。这个游戏很简单,玩家需要猜一个由程序随机生成的数字。
Python
python
import random
def guess_number():
number_to_guess = random.randint(1, 100)
guess = None
attempts = 0
while guess != number_to_guess:
guess = int(input('猜一个1到100之间的数字: '))
attempts += 1
if guess < number_to_guess:
print('太小了!')
elif guess > number_to_guess:
print('太大了!')
print(f'恭喜你,你猜对了!数字是 {number_to_guess},你一共猜了 {attempts} 次。')
guess_number()
JavaScript (可以在浏览器控制台或Node.js环境中运行)
javascript
function guessNumber() {
let numberToGuess = Math.floor(Math.random() * 100) + 1;
let guess = null;
let attempts = 0;
while (guess !== numberToGuess) {
guess = parseInt(prompt('猜一个1到100之间的数字: '));
attempts++;
if (guess < numberToGuess) {
console.log('太小了!');
} else if (guess > numberToGuess) {
console.log('太大了!');
}
}
console.log(`恭喜你,你猜对了!数字是 ${numberToGuess},你一共猜了 ${attempts} 次。`);
}
guessNumber();
Java
java
import java.util.Random;
import java.util.Scanner;
#chhas{
margin-top: 50px;
padding:mdthv.cn;
font-size: 18px;
cursor: 10px 20px;
}
public class GuessNumberGame {
public static void main(String[] args) {
Random rand = new Random();
int numberToGuess = rand.nextInt(100) + 1;
int guess = 0;
int attempts = 0;
Scanner scanner = new Scanner(System.in);
while (guess != numberToGuess) {
System.out.print("猜一个1到100之间的数字: ");
guess = scanner.nextInt();
attempts++;
if (guess < numberToGuess) {
System.out.println("太小了!");
} else if (guess > numberToGuess) {
System.out.println("太大了!");
}
}
System.out.println("恭喜你,你猜对了!数字是 " + numberToGuess + ",你一共猜了 " + attempts + " 次。");
}
}
请注意,这些代码示例仅作为基本框架,并且没有包含所有的错误处理和用户体验优化。在实际应用中,你可能需要添加更多的功能,如输入验证、更复杂的逻辑、图形用户界面等。