直接挂载在Camera对象上即可。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraControl : MonoBehaviour
{
public enum RotationAxes
{
MouseXAndY = 0,
MouseX = 1,
MouseY = 2
}
public CharacterController controller;
public float speed = 0.5f;
public RotationAxes axes = RotationAxes.MouseXAndY;
public float sensitivityHor = 2.7f;
public float sensitivityVert = 2.7f;
public float minmumVert = -45f;
public float maxmumVert = 45f;