***************************************使用的是holotoolkit 5.5
直接调用Navigation接口,太简单了,不多说,直接上代码:
using UnityEngine;
using UnityEngine.EventSystems;
using HoloToolkit.Unity.InputModule;
//手势轨迹旋转
public class NavigationHandler : MonoBehaviour ,INavigationHandler
{
public Transform mover;//需要旋转的对象
public Vector3 startposition;//获取点击的初始位置
public Vector3 navigationposition;//手指移动后的位置
private float value = 1;
//用Update()每帧数判断
void Update()
{
if (Mathf.Abs(navigationposition.x) >= Mathf.Abs(navigationposition.y) && Mathf.Abs(navigationposition.x) >= Mathf.Abs(navigationposition.z))
{
mover.Rotate(0, value * navigationposition.x * 100, 0);
}