自己做Demo有用到,简单记录一下
直接调用 INavigationHandler 接口,以下为完整代码,挂在要控制旋转的物体上即可
using HoloToolkit.Unity.InputModule;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjRotateController : MonoBehaviour, INavigationHandler
{
public Transform mover;//需要旋转的对象
public Vector3 startposition;//获取点击的初始位置
public Vector3 navigationposition;//手指移动后的位置
private float value = -1;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
public void OnNavigationStarted(NavigationEventData eventData)
{
navigationposition = eventData.NormalizedOffset;
startposition = navigationposition;
}
public void OnNavigationUpdated(NavigationEventData eventData)
{
navigationposition = eventData.NormalizedOffset;
if (Mathf.Abs(navigationposition