PreMultiply 使用

简单来讲就是一个4*4的线性变换矩阵。初始化时,这个矩阵为恒等变换(identity transformation)。通过这个对象,可以实现:平移、旋转、连接(Translate, Rotate, and Concatenate)。

输入数据: 可以是其他的 transform.


模式:

  1.  PreMultiply:添加的平移、连接等变换在当前设置的矩阵之前实现
  2.  PostMultiply添加的平移、连接等变换在当前设置的矩阵之后实现

这个类默认的是右手坐标系。


vtkSmartPointer<vtkTransform> transform = vtkSmartPointer<vtkTransform>::New();
  //transform->RotateWXYZ(double angle, double x, double y, double z);
  transform->RotateWXYZ(10, 0, 1, 0);
 
  vtkSmartPointer<vtkTransformPolyDataFilter> transformFilter = 
      vtkSmartPointer<vtkTransformPolyDataFilter>::New();
 
  transformFilter->SetTransform(transform);
  transformFilter->SetInputConnection(coneSource->GetOutputPort());
  transformFilter->Update();

实现二: 

//This example describes the transformation pipeline. Robotic arm was used to demonstrate an example.
#include <vtkCylinderSource.h>
#include <vtkPolyDataMapper.h>
#include <vtkActor.h>
#include <vtkProperty.h>
#include <vtkTransform.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkSmartPointer.h>
 
int main (int, char *[])
{
  vtkSmartPointer<vtkRenderer> ren1 = vtkSmartPointer<vtkRenderer>::New();
  ren1->SetBackground( 0.1, 0.2, 0.4 );
 
  vtkSmartPointer<vtkRenderWindow> renWin = vtkSmartPointer<vtkRenderWindow>::New();
  renWin->AddRenderer(ren1);
  renWin->SetSize(600, 600);
  renWin->SetWindowName("Robotic Arm"); 
 
  vtkSmartPointer<vtkRenderWindowInteractor> iren = vtkSmartPointer<vtkRenderWindowInteractor>::New();
  iren->SetRenderWindow(renWin);
 
  //arm
  vtkSmartPointer<vtkCylinderSource> arm = vtkSmartPointer<vtkCylinderSource>::New();
  arm->SetRadius(8);
  arm->SetHeight(20);
  arm->SetResolution(20);
 
  vtkSmartPointer<vtkPolyDataMapper> armMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  armMapper->SetInputConnection(arm->GetOutputPort());
 
  vtkSmartPointer<vtkTransform> armTransform = vtkSmartPointer<vtkTransform>::New();
 
  vtkSmartPointer<vtkActor> armActor = vtkSmartPointer<vtkActor>::New();
  armActor->SetUserTransform(armTransform);
  armActor->SetMapper(armMapper);
  armActor->GetProperty()->SetColor(0.7,0.6,0.3);
 
  //forearm
  vtkSmartPointer<vtkCylinderSource> forearm = vtkSmartPointer<vtkCylinderSource>::New();
  forearm->SetRadius(6);
  forearm->SetHeight(15);
  forearm->SetResolution(20);
  forearm->SetCenter(*(arm->GetCenter()),*(arm->GetCenter()+1)+forearm->GetHeight(),*(arm->GetCenter()+2));
 
  vtkSmartPointer<vtkPolyDataMapper> forearmMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  forearmMapper->SetInputConnection(forearm->GetOutputPort());
 
  vtkSmartPointer<vtkTransform> forearmTransform = vtkSmartPointer<vtkTransform>::New();
  forearmTransform->SetInput(armTransform);
 
  vtkSmartPointer<vtkActor> forearmActor = vtkSmartPointer<vtkActor>::New();
  forearmActor->SetUserTransform(forearmTransform);
  forearmActor->SetMapper(forearmMapper);
  forearmActor->GetProperty()->SetColor(0.1,0.2,0.9);
 
  //hand
  vtkSmartPointer<vtkCylinderSource> hand = vtkSmartPointer<vtkCylinderSource>::New();
  hand->SetRadius(4);
  hand->SetHeight(10);
  hand->SetResolution(20);
  hand->SetCenter(*(forearm->GetCenter()),*(forearm->GetCenter()+1)+hand->GetHeight(),*(forearm->GetCenter()+2));
 
  vtkSmartPointer<vtkPolyDataMapper> handMapper = vtkSmartPointer<vtkPolyDataMapper>::New();
  handMapper->SetInputConnection(hand->GetOutputPort());
 
  vtkSmartPointer<vtkTransform> handTransform = vtkSmartPointer<vtkTransform>::New();
  handTransform->SetInput(forearmTransform);
 
  vtkSmartPointer<vtkActor> handActor = vtkSmartPointer<vtkActor>::New();
  handActor->SetUserTransform(handTransform);
  handActor->SetMapper(handMapper);
  handActor->GetProperty()->SetColor(0.6,0.9,0.1);
 
 
  ren1->AddActor(armActor);
  ren1->AddActor(forearmActor);
  ren1->AddActor(handActor);
 
  renWin->Render();
 
  //execution of robot arm motion
  for (int i = 0; i <45; i++)
    {
    armTransform->Identity();
    armTransform->RotateZ(-i);
    renWin->Render();
    }
  //execution of robot forearm motion
  for (int i = 0; i <45; i++)
    {
    forearmTransform->Identity();
    forearmTransform->RotateZ(i);
    renWin->Render();
    }
 
  iren->Initialize();
  iren->Start();
 
  return EXIT_SUCCESS;
}


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