Unity 面板 切换

利用枚举  标注面板

方法一:方法引用

创建方法UpDataUI()   设置面板状态

    用Switch语句

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{

    public enum Panel
    {
        MainPanleAni,
        Main,
        MapSelect
    }
    private Panel panel1;

    [Header ("面板")]
    public GameObject MainPanleAni;
    public GameObject mainPanel;
    public GameObject mapSelectPanel;

    void Start()
    {
        Panel1 = Panel.MainPanleAni;
        UpdateUI();
    }
   //方法
    public void UpdateUI()
    {
        switch (Panel1)
        {
            case Panel.MainPanleAni:
                MainPanleAni.SetActive(true);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.Main:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(true);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.MapSelect:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(true);
                break;
            default:
                break;
        }
    }

    public void StartGameOnclick()
    {
        Panel1 = Panel.MapSelect;
        UpdateUI();
        
    }

    public void ExitGameOnclick()
    {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
    }

}

方法二:属性

利用 {get;set}  

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{

    public enum Panel
    {
        MainPanleAni,
        Main,
        MapSelect
    }
    private Panel panel1;

    [Header ("面板")]
    public GameObject MainPanleAni;
    public GameObject mainPanel;
    public GameObject mapSelectPanel;
    //属性  可以引用 枚举Panel 
    public Panel Panel1 { get => panel1; set {
           switch (Panel1)
        {
            case Panel.MainPanleAni:
                MainPanleAni.SetActive(true);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.Main:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(true);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.MapSelect:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(true);
                break;
            default:
                break;
        } 
           panel1 = value;
            
        } }

    void Start()
    {
        Panel1 = Panel.MainPanleAni;
    }

    public void StartGameOnclick()
    {
        Panel1 = Panel.MapSelect;
    }

    public void ExitGameOnclick()
    {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
    }

    

}

结合

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class GameManager : MonoBehaviour
{

    public enum Panel
    {
        MainPanleAni,
        Main,
        MapSelect
    }
    private Panel panel1;

    [Header ("面板")]
    public GameObject MainPanleAni;
    public GameObject mainPanel;
    public GameObject mapSelectPanel;

    public Panel Panel1 { get => panel1; set {
            panel1 = value;
            UpdateUI(); 
        } }

    void Start()
    {
        Panel1 = Panel.MainPanleAni;
    }

    public void UpdateUI()
    {
        switch (Panel1)
        {
            case Panel.MainPanleAni:
                MainPanleAni.SetActive(true);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.Main:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(true);
                mapSelectPanel.SetActive(false);

                break;
            case Panel.MapSelect:
                MainPanleAni.SetActive(false);
                mainPanel.SetActive(false);
                mapSelectPanel.SetActive(true);
                break;
            default:
                break;
        }
    }

    public void StartGameOnclick()
    {
        Panel1 = Panel.MapSelect;
        
    }

    public void ExitGameOnclick()
    {
#if UNITY_EDITOR
        UnityEditor.EditorApplication.isPlaying = false;
#else
            Application.Quit();
#endif
    }

}

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