Unity Addressable资源加载

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下载安装设置方面的不讲了直接上使用的加载卸载代码

using UnityEngine;
using UnityEngine.AddressableAssets;
using UnityEngine.ResourceManagement;

public class ResLoader 
{
    private string path;
    private UnityEngine.Object asset_;
    private GameObject go_;
    private System.Action<UnityEngine.Object> OnFinish;
    public ResLoader(string pPath,System.Action<UnityEngine.Object> pCallBack) {
        path = pPath;
        OnFinish = pCallBack;
    }
    public void LoadAsset()
    {
        Addressables.LoadAsset<UnityEngine.Object>(path).Completed += OnLoadedComplete;
    }
    public void UnLoadAsset()
    {
        if (asset_ is GameObject)
        {
            GameObject.Destroy(go_);
        }
        Addressables.ReleaseAsset<UnityEngine.Object>(asset_);
        asset_ = null;
        go_ = null;
        OnFinish = null;
    }
    
    private void OnLoadedComplete(IAsyncOperation<UnityEngine.Object> res)
    {
        if (res.Status == AsyncOperationStatus.Succeeded)
        {
            asset_ = res.Result;
            if (asset_ is GameObject)
            {
                go_ = GameObject.Instantiate<GameObject>(asset_ as GameObject);
                OnFinish(go_);
            }
            else
            {
                OnFinish(asset_);
            }
        }
    }
}

直接的调用管理类

public static class ResLoadManager 
{
    public static ResLoader Load(string pPath,System.Action<UnityEngine.Object> pCB)
    {
        ResLoader loader = new ResLoader(pPath, pCB);
        loader.LoadAsset();
        return loader;
    }

    public static void UnLoad(ResLoader pLoader)
    {
        pLoader.UnLoadAsset();
    }
}
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