当项目发布后调试用的Debug信息就没必要打印了。将Unity的Debug信息封装。
- 打开VS 新建类库;
- 添加引用UnityEngine.ll
3.血代码
public class Debuger
{
public static bool EnableLogger = true;
public static void Log(object message)
{
if (EnableLogger) Debug.Log(message);
}
public static void Log(object message, UnityEngine.Object context)
{
if (EnableLogger) Debug.Log(message, context);
}
public static void LogError(object message)
{
if (EnableLogger) Debug.LogError(message);
}
public static void LogError(object message, UnityEngine.Object context)
{
if (EnableLogger) Debug.LogError(message, context);
}
public static void LogErrorFormat(string format, params object[] args)
{
if (EnableLogger) Debug.LogErrorFormat(format, args);
}
public static void LogErrorFormat(UnityEngine.Object context,
string format, params object[] args)
{
if (EnableLogger) Debug.LogErrorFormat(context, format, args);
}
public static void LogException(Exception exception)
{
if (EnableLogger) Debug.LogException(exception);
}
public static void LogException(Exception exception,
UnityEngine.Object context)
{
if (EnableLogger) Debug.LogException(exception, context);
}
public static void LogFormat(string format, params object[] args)
{
if (EnableLogger) Debug.LogFormat(format, args);
}
public static void LogFormat(UnityEngine.Object context,
string format, params object[] args)
{
if (EnableLogger) Debug.LogFormat(context, format, args);
}
public static void LogWarning(object message)
{
if (EnableLogger) Debug.LogWarning(message);
}
public static void LogWarning(object message,
UnityEngine.Object context)
{
if (EnableLogger) Debug.LogWarning(message, context);
}
public static void LogWarningFormat(string format,
params object[] args)
{
if (EnableLogger) Debug.LogWarningFormat(format, args);
}
public static void LogWarningFormat(UnityEngine.Object context,
string format, params object[] args)
{
if (EnableLogger) Debug.LogWarningFormat(context, format, args);
}
}
通过设置参数EnableLogger 设置是否输出。