直接撸代码:
FastBattle是场景的名字,直接配合progressBar(进度条)使用即可
① 获取loadScene的加载进度时:
cc.loader.onProgress = function (completedCount, totalCount, item) {
var progress = (completedCount / totalCount).toFixed(2);
console.log('加载进度');
cc.log("completedCount = "+completedCount+",totalCount="+totalCount+",progress="+progress);
if(item && item.uuid && progress > self.loadBar.progress){
self.loadBar.progress = progress;
}
};
cc.director.loadScene('FastBattle',null,function () {
cc.loader.onProgress = null;
});
其中loadBar是一个ProgressBar组件
②获取preloadScene的加载进度时:
cc.director.preloadScene('FastBattle',(completedCount, totalCount, item) => {
cc.log('加载进度显示');
cc.log("completedCount = "+completedCount+",totalCount="+totalCount);
cc.log('百分比:'+Math.floor(completedCount / totalCount*100));
},(error) => {
console.log(error);
});