1、选中资源设置生成后的名称,如test.unity3d
2、在Assets/Editor文件夹中添加代码
using UnityEditor;
public class ExportAssetBundles : MonoBehaviour {
[MenuItem("Build Asset Bundles/Normal")]
static void BuildAllAssetBundles()
{
BuildPipeline.BuildAssetBundles("Assets/MyAssetBundle", BuildAssetBundleOptions.None, BuildTarget.Android);
}
}
创建存放生成的assetbundle文件夹“MyAssetsBundle”,文件结构如下
3、设置好后unity3d窗口栏就会多出下面一项,点击后会将标记过的资源打包到制定文件夹下