方法参数如下:
public void RotateAround(Vector3 point, Vector3 axis, float angle);
point:旋转轴中某个点;
axis:旋转轴向量;
angle:角速度
样例:
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
void Update() {
transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime);
}
}