一、游戏的设计
1.菜单显示函数
void menu()
{
printf("*****************************\n");
printf("****1.开始游戏 2.退出游戏****\n");
printf("*****************************\n");
}
2. 创建二维数组并初始化棋盘函数
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
ROW 表示行 ,COL 表示列。
3.棋盘的显示函数
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0; i < row; i++)
{
/* | |
---|---|--- */
int j = 0;
for (j = 0; j < col; j++)
{
//1.打印一行的数据
printf(" %c ", board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
//2.打印分割符
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
打印效果:三行三列(可自行在头文件中设置)
4.玩家下棋函数
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:>\n");
while (1)
{
printf("玩家输入坐标:>");
scanf("%d %d", &x, &y);
//判断坐标的合法性
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该坐标被占用\n");
}
}
else
{
printf("非法坐标,请重新输入:>\n");
}
}
}
5.电脑下棋函数
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走:>\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
6.判断输赢,平局函数
已知有四种游戏状态:1.玩家赢:'*' 2.电脑赢:'#' 3.平局:'Q' 4.继续:'C'
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0;
//横三行
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ')
{
return board[i][0];
}
}
//竖三行
for (i = 0; i < col; i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
{
return board[1][i];
}
}
//对角线
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
{
return board[1][1];
}
//判断是否为平局
if (1 == IsFull(board, ROW, COL))
{
return 'Q';
}
return 'C';
}
其中通过判断棋盘是否满,来确定是否为平局还是继续游戏
int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;//没满
}
}
}
return 1;//满了
}
7.头文件函数
#define ROW 3
#define COL 3
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<Windows.h>
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
二、整体函数的实现
void game()
{
char ret = 0;
//数组--存放走出的棋盘信息
char board[ROW][COL] = {0};//全部空格
//初始化棋盘
InitBoard(board, ROW, COL);
//打印棋盘
DisplayBoard(board, ROW, COL);
//开始下棋
while (1)
{
//1.玩家先下
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
//判断玩家是否赢
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
Sleep(3000);
system("cls");
break;
}
//2.电脑再下
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
Sleep(3000);
system("cls");
break;
}
}
if (ret == '*')
{
printf("玩家赢\n");
}
else if (ret == '#')
{
printf("电脑赢\n");
}
else
{
printf("平局\n");
}
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 2:
printf("退出游戏\n");
break;
default:
printf("选择错误\n");
break;
}
} while (input);
return 0;
}
如果某一方赢得比赛后会延时3000ms后显示赢家,并清屏。