游戏中如何实现GameCenter的应用

做了很长时间,才总结出来的

using UnityEngine;
using System.Collections;
using UnityEngine.SocialPlatforms.GameCenter;
using UnityEngine.SocialPlatforms;

public class GameCenter : MonoBehaviour {

 // we'll create some buttons in OnGui, allowing us to bump achievement and
 // score values for testing
 
 private double ach1 = 0;
 private double ach2 = 0;
 private double ach3 = 0;
 private double ach4 = 0;
 
 private long score1 = 1000;
 private long score2 = 200;
 
 private int buttonWidth = 120;
 private int buttonHeight = 50;
 private int buttonGap = 10;
 
 void Start()
 {
  Social.localUser.Authenticate(HandleAuthenticated);
 }
 
 // authentication
 
 private void HandleAuthenticated(bool success)
 {
  Debug.Log("*** HandleAuthenticated: success = " + success);
  if (success) {
   Social.localUser.LoadFriends(HandleFriendsLoaded);
   Social.LoadAchievements(HandleAchievementsLoaded);
   Social.LoadAchievementDescriptions(HandleAchievementDescriptionsLoaded);
  }
 }
 
 private void HandleFriendsLoaded(bool success)
 {
  Debug.Log("*** HandleFriendsLoaded: success = " + success);
  foreach (IUserProfile friend in Social.localUser.friends) {
   Debug.Log("*   friend = " + friend.ToString());
  }
 }
 
 private void HandleAchievementsLoaded(IAchievement[] achievements)
 {
  Debug.Log("*** HandleAchievementsLoaded");
  foreach (IAchievement achievement in achievements) {
   Debug.Log("*   achievement = " + achievement.ToString());
  }
 }
 
 private void HandleAchievementDescriptionsLoaded(IAchievementDescription[] achievementDescriptions)
 {
  Debug.Log("*** HandleAchievementDescriptionsLoaded");
  foreach (IAchievementDescription achievementDescription in achievementDescriptions) {
   Debug.Log("*   achievementDescription = " + achievementDescription.ToString());
  }
 }
 
 // achievements
 
 public void ReportProgress(string achievementId, double progress)
 {
  if (Social.localUser.authenticated) {
   Social.ReportProgress(achievementId, progress, HandleProgressReported);
  }
 }
 
 private void HandleProgressReported(bool success)
 {
  Debug.Log("*** HandleProgressReported: success = " + success);
 }
 
 public void ShowAchievements()
 {
  if (Social.localUser.authenticated) {
   Social.ShowAchievementsUI();
  }
 }
 
 // leaderboard
 
 public void ReportScore(string leaderboardId, long score)
 {
  if (Social.localUser.authenticated) {
   Social.ReportScore(score, leaderboardId, HandleScoreReported);
  }
 }
 
 public void HandleScoreReported(bool success)
 {
  Debug.Log("*** HandleScoreReported: success = " + success);
 }
 
 public void ShowLeaderboard()
 {
  if (Social.localUser.authenticated) {
   Social.ShowLeaderboardUI();
  }
 }
 
 // gui
 
 public void OnGUI()
 {
  // four buttons, allowing us to bump and test setting achievements
  int yDelta = buttonGap;
  if (GUI.Button(new Rect(buttonGap, yDelta, buttonWidth, buttonHeight), "Ach 1")) {
   ReportProgress("A0001", ach1);
   ach1 = (ach1 == 100) ? 0 : ach1 + 10;
  }
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(buttonGap, yDelta, buttonWidth, buttonHeight), "Ach 2")) {
   ReportProgress("A0002", ach2);
   ach2 = (ach2 == 100) ? 0 : ach2 + 10;
  }
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(buttonGap, yDelta, buttonWidth, buttonHeight), "Ach 3")) {
   ReportProgress("A0003", ach3);
   ach3 = (ach3 == 100) ? 0 : ach3 + 10;
  }
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(buttonGap, yDelta, buttonWidth, buttonHeight), "Ach 4")) {
   ReportProgress("A0004", ach4);
   ach4 = (ach4 == 100) ? 0 : ach4 + 10;
  }
  // show achievements
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(buttonGap, yDelta, buttonWidth, buttonHeight), "Show Achievements")) {
   ShowAchievements();
  }
  
  // two buttons, allowing us to bump and test setting high scores
  int xDelta = Screen.width - buttonWidth - buttonGap;
  yDelta = buttonGap;
  if (GUI.Button(new Rect(xDelta, yDelta, buttonWidth, buttonHeight), "Score 1")) {
   ReportScore("L01", score1);
   score1 += 500;
  }
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(xDelta, yDelta, buttonWidth, buttonHeight), "Score 2")) {
   ReportScore("L02", score2);
   score2 += 100;
  }
  // show leaderboard
  yDelta += buttonHeight + buttonGap;
  if (GUI.Button(new Rect(xDelta, yDelta, buttonWidth, buttonHeight), "Show Leaderboard")) {
   ShowLeaderboard();
  }
 }

}

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