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iOS接入微信的SDK相对于安卓要麻烦一点,除了核心功能代码以外,还需要在UnityAppController文件中添加不少处理
为了方便管理,我们将微信相关的OC代码写到单独的脚本文件中
先上头文件代码
#import <UIKit/UIKit.h>#import "WXApi.h"
@interface WechatForUnity : UIResponder <UIApplicationDelegate, WXApiDelegate>
+(instancetype)wechatInstance;
@end
因为微信的原因,所以需要在头文件中响应微信WXApiDelegate,wechatInstance是自定义用于处理回调的实例
接下来就是核心代码了
#import "WechatForUnity.h"
#import "WXApi.h"
#include "UnityAppController.h"
static NSString *mWXAppid = nil;
static NSString *mWXSecret = nil;
extern NSString* _CreateNSString (const char* string);
extern "C"
{
void RegisterApp_iOS(const char* appId, const char* appSecret){
mWXAppid =_CreateNSString(appId);
mWXSecret =_CreateNSString(appSecret);
[WXApi registerApp:_CreateNSString(appId) universalLink:@"你的App在微信开放平台设置的UniversalLink"];
} void OpenWechat_iOS(const char* state)
{
if ([WXApi isWXAppInstalled]) {
SendAuthReq *req = [[SendAuthReq alloc] init];
req.scope = @"snsapi_userinfo";
req.state = _CreateNSString(state);
[WXApi sendReq:req completion:nil];
}
}
bool IsWechatInstalled_iOS()
{
return [WXApi isWXAppInstalled];
}
bool _IsWechatAppSupportApi() {
return [WXApi isWXAppSupportApi];
}
void ShareImageWx_iOS(int scene, Byte* ptr, int size, Byte* ptrThumb, int sizeThumb){
WXMediaMessage *message = [WXMediaMessage message];
NSData *data = [[NSData alloc] initWithBytes:ptr length:size];
NSData *dataThumb = [[NSData alloc] initWithBytes:ptrThumb length:sizeThumb];
[message setThumbImage:[UIImage imageWithData:dataThumb scale:1]];
WXImageObject *ext = [WXImageObject object];
ext.imageData = data;
UIImage* image = [UIImage imageWithData:ext.imageData];
ext.imageData = UIImagePNGRepresentation(image);
message.mediaObject = ext;
SendMessageToWXReq* req = [[SendMessageToWXReq alloc] init];
req.bText = NO;
req.message = message;
req.scene = scene;
[WXApi sendReq:req completion:nil];
}
void ShareTextWx_iOS(int scene, char * content){
SendMessageToWXReq* req = [[SendMessageToWXReq alloc] init];
req.text = _CreateNSString(content);
req.bText = YES;
req.scene = scene;
[WXApi sendReq:req completion:nil];
}
void ShareUrlWx_iOS(int scene, char* url, char* title, char* content, Byte* ptrThumb, int sizeThumb){
WXMediaMessage *message = [WXMediaMessage message];
message.title = _CreateNSString(title);
message.description = _CreateNSString(content);
NSData *data = [[NSData alloc] initWithBytes:ptrThumb length:sizeThumb];
[message setThumbImage:[UIImage imageWithData:data scale:1]];
WXWebpageObject *ext = [WXWebpageObject object];
ext.webpageUrl = _CreateNSString(url);
message.mediaObject = ext;
SendMessageToWXReq* req = [[SendMessageToWXReq alloc] init];
req.bText = NO;
req.message = message;
req.scene = scene;
[WXApi sendReq:req completion:nil];
}
}
@implementation WechatForUnity
+(instancetype)wechatInstance {
static dispatch_once_t onceToken;
static WechatForUnity *instance;
dispatch_once(&onceToken, ^{
instance = [[WechatForUnity alloc] init];
});
return instance;
}-(void) onReq:(BaseReq *)req{}
/*! 微信回调,不管是登录还是分享成功与否,都是走这个方法 @brief 发送一个sendReq后,收到微信的回应
* 收到一个来自微信的处理结果。调用一次sendReq后会收到onResp。
* 可能收到的处理结果有SendMessageToWXResp、SendAuthResp等。
*/
-(void) onResp:(BaseResp*)resp{
if ([resp isKindOfClass:[SendAuthResp class]]) {//授权登录的类。
if (resp.errCode == 0) {
[self requestWxToken:((SendAuthResp *)resp).code];
}else{
UnitySendMessage("ThirdPartySdkManager", "WechatLoginCallback","");
}
}else if ([resp isKindOfClass:[SendMessageToWXResp class]]) {
UnitySendMessage("ShareManager", "WechatCallBack", [[NSString stringWithFormat:@"%d",resp.errCode] UTF8String]);
}
}
-(void)requestWxToken:(NSString*)code{
NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"https://api.weixin.qq.com/sns/oauth2/access_token?appid=%@&secret=%@&code=%@&grant_type=authorization_code", mWXAppid, mWXSecret, code]];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
NSURLSession *session = [NSURLSession sharedSession];
NSURLSessionDataTask *dataTask = [session dataTaskWithRequest:request completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (error == nil) {
NSDictionary *dict = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
[self requestWxUserInfo:[dict valueForKey:@"access_token"]];
}
}];
[dataTask resume];
}
-(void)requestWxUserInfo:(NSString*)token{
NSURL *url = [NSURL URLWithString:[NSString stringWithFormat:@"https://api.weixin.qq.com/sns/userinfo?access_token=%@&openid=%@",token,mWXAppid]];
NSURLRequest *request = [NSURLRequest requestWithURL:url];
NSURLSession *session = [NSURLSession sharedSession];
NSURLSessionDataTask *dataTask = [session dataTaskWithRequest:request completionHandler:^(NSData * _Nullable data, NSURLResponse * _Nullable response, NSError * _Nullable error) {
if (error == nil) {
NSDictionary *dict = [NSJSONSerialization JSONObjectWithData:data options:kNilOptions error:nil];
NSString *jsonStr = [self DataTOjsonString:dict];
UnitySendMessage("ThirdPartySdkManager", "WechatLoginCallback",[jsonStr UTF8String]);
}
}];
[dataTask resume];
}
-(NSString*)DataTOjsonString:(id)object
{
NSString *jsonString = nil;
NSError *error;
NSData *jsonData = [NSJSONSerialization dataWithJSONObject:object
options:NSJSONWritingPrettyPrinted // Pass 0 if you don't care about the readability of the generated string
error:&error];
if (! jsonData) {
NSLog(@"Got an error: %@", error);
} else {
jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
}
return jsonString;
}
@end
将上述两个文件放在工程的Plugins/iOS目录下之后,就可以生成xcode工程了
然后在生成的xcode工程的UnityAppController头文件和.mm文件中作如下修改
在头文件的最上方添加 #import "WXApi.h" 引用
在.mm文件中添加
#import "WXApi.h"
#import "WechatForUnity.h"
然后重写下面的函数
- (BOOL)application:(UIApplication *)application handleOpenURL:(NSURL *)url
{
return [WXApi handleOpenURL:url delegate:[WechatForUnity wechatInstance]];
}
修改下面这个函数的返回值
- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options
{
id sourceApplication = options[UIApplicationOpenURLOptionsSourceApplicationKey], annotation = options[UIApplicationOpenURLOptionsAnnotationKey];
NSMutableDictionary<NSString*, id>* notifData = [NSMutableDictionary dictionaryWithCapacity: 3];
if (url) notifData[@"url"] = url;
if (sourceApplication) notifData[@"sourceApplication"] = sourceApplication;
if (annotation) notifData[@"annotation"] = annotation;
AppController_SendNotificationWithArg(kUnityOnOpenURL, notifData);
return [WXApi handleOpenURL:url delegate:[WechatForUnity wechatInstance]];
}
因为在iOS13中,苹果要求打开其他app必须使用UniversalLink,所以还需要再重写下面这个函数
- (BOOL)application:(UIApplication *)application continueUserActivity:(NSUserActivity *)userActivity restorationHandler:(void(^)(NSArray<id<UIUserActivityRestoring>> * __nullable restorableObjects))restorationHandler NS_AVAILABLE_IOS(8_0);
{
if([userActivity.activityType isEqualToString:NSUserActivityTypeBrowsingWeb]) {
NSURL *url = userActivity.webpageURL;
if(url){return [WXApi handleOpenUniversalLink:userActivity delegate:[WechatForUnity wechatInstance]];
}
}
return YES;
}
最后,添加微信的白名单和必要的库的引用,如何添加这些东西在这里就不详细说了