把该脚本直接托给要显示的文本上即可
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GetTime : MonoBehaviour
{
private int hour;
private int minute;
private int second;
private int millisecond;
//已经花费的时间
float timeSpeed = 0.0f;
//显示时间区域的文本
Text text_timeSpeed;
// Use this for initialization
void Start ()
{
text_timeSpeed = GetComponent<Text>();
}
// Update is called once per frame
void Update ()
{
timeSpeed += Time.deltaTime;
hour = (int)timeSpeed / 3600;
minute = ((int)timeSpeed - hour * 3600) / 60;
second = (int)timeSpeed - hour * 3600 - minute * 60;
//text_timeSpeed.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hour, minute, second);
millisecond = (int)((timeSpeed - (int)timeSpeed) * 1000);
text_timeSpeed.text = string.Format("{0:D2}:{1:D2}:{2:D2}.{3:D3}", hour, minute, second, millisecond);
}
}