物品的产生,活动范围限制,和敌人死亡效果

今天完成了“物品的产生”,“活动范围限制”,和“敌人死亡效果” 

 


 

贴出人物在矩形区域中移动的控制代码

 

                /move /
               //speed=1;speedEx=0.7;
                if (Pad.Held.Right && Pad.Held.Up && wo_real.x <= youbianjie && wo_real.y >= shangbianjie)
               {
                   x
+= speedEx;
                   y
-= speedEx;
                   PA_SetSpriteAnim (
0 , 0 , 1 );
                }
               
else   if (Pad.Held.Right && Pad.Held.Down && wo_real.x <= youbianjie && wo_real.y <= xiabianjie)
               {
                   x
+= speedEx;
                   y
+= speedEx;
                   PA_SetSpriteAnim (
0 , 0 , 3 );
                }
               
else   if (Pad.Held.Left && Pad.Held.Up && wo_real.x >= zuobianjie && wo_real.y >= shangbianjie)
               {
                   x
-= speedEx;
                   y
-= speedEx;
                   PA_SetSpriteAnim (
0 , 0 , 7 );
                }
               
else   if (Pad.Held.Left && Pad.Held.Down && wo_real.x >= zuobianjie && wo_real.y <= xiabianjie)
               {
                   x
-= speedEx;
                   y
+= speedEx;
                   PA_SetSpriteAnim (
0 , 0 , 5 );
                }
else   if (Pad.Held.Right && wo_real.x <= youbianjie)
                {
                   x
+= speed;
                   PA_SetSpriteAnim (
0 , 0 , 2 );
                }
else   if (Pad.Held.Left && wo_real.x >= zuobianjie)  
                {
                    x
-= speed;
                    PA_SetSpriteAnim (
0 , 0 , 6 );
                 }
else   if (Pad.Held.Down && wo_real.y <= xiabianjie)
                 {        y
+= speed;
                        PA_SetSpriteAnim (
0 , 0 , 4 );
                }
else   if (Pad.Held.Up && wo_real.y >= shangbianjie)
                {        y
-= speed;
                        PA_SetSpriteAnim (
0 , 0 , 0 );
                }

 

 

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