这个脚本用来控制物体发射子弹

public class ZIdan : MonoBehaviour
{
    public GameObject OneMuban;
    public GameObject ZIdanborn;
    public GameObject ZIdanFather;
    GameObject tempZidan;
    public float Zidanspeed = 10f;
    public float Movespeed = 10f;
    public float Rotatepeed = 10f;
    public float mousespeedX = 50f;
    void Start()
    {
        OneMuban = GameObject.Find("ZIdan");
        ZIdanborn = GameObject.Find("Zidanborn");
        ZIdanFather = GameObject.Find("ZIdanFather");
    }
    void Update()
    {
        controlove();
        Controshot();
    }
    void Creatzidan()
    {
        Debug.Log("用户开始发射子弹");
        tempZidan = GameObject.Instantiate(OneMuban, ZIdanborn.transform.position, Quaternion.Euler(0, 0, 0), ZIdanFather.transform);
        tempZidan.GetComponent<Rigidbody>().AddForce(ZIdanborn.transform.forward * Zidanspeed, ForceMode.Impulse);
        
    }
    void controlove()
    {
        float MoveZ = Input.GetAxis("Vertical");
        this.transform.Translate(new Vector3(0, 0, MoveZ * Time.deltaTime));

        float MoveY = Input.GetAxis("Horizontal");
        this.transform.Translate(new Vector3(0, 0, MoveY * Time.deltaTime));

        float RotateY = Input.GetAxis("Mouse X");
        this.transform.Rotate(new Vector3(0,RotateY*Time.deltaTime*100,0));

    }
    void Controshot()
    {
        if (Input.GetMouseButtonDown(0))
        {
            Debug.Log("开始控制物体发射子弹");
            tempZidan = GameObject.Instantiate(OneMuban, ZIdanborn.transform.position, Quaternion.identity, ZIdanFather.transform);
            tempZidan.GetComponent<Rigidbody>().AddForce(ZIdanborn.transform.forward * 100);
        }
        if (Input.GetKeyDown(KeyCode.Space))
        {
            Debug.Log("用户按下空格键");
            Creatzidan();
        }
        GameObject.Destroy(tempZidan, 4f);
    }
   
}

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