using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Amove : MonoBehaviour
{
public float Movespeed = 5f;
public float Rotatespeed = 10f;
public float MouseSpeed = 100f;
Animator amim;
// Update is called once per frame
private void Start()
{
amim = GetComponent<Animator>();
}
void Update()
{
if (Input.GetKey(KeyCode.W))
{
amim.SetBool("run", true);
this.transform.Translate(new Vector3(0, 0, 1 * Movespeed * Time.deltaTime), Space.Self);
}
if (!Input.GetKey(KeyCode.W))
{
amim.SetBool("run", false);
}
if (Input.GetKey(KeyCode.N))
{
amim.SetBool("BACK", true);
}
if (!Input.GetKey(KeyCode.N))
{
amim.SetBool("BACK", false);
}
if (Input.GetKey(KeyCode.K))
{
amim.SetBool("gj", true);
}
if (!Input.GetKey(KeyCode.K))
{
amim.SetBool("gj", false);
}
if (Input.GetKey(KeyCode.Space))
{
amim.SetBool("jump", true);
this.transform.Translate(new Vector3(0, 1 * Movespeed * Time.deltaTime, 0), Space.Self);
}
if (!Input.GetKey(KeyCode.Space))
{
amim.SetBool("jump", false);
}
if (Input.GetKey(KeyCode.M))
{
amim.SetBool("fangun", true);
}
if (!Input.GetKey(KeyCode.M))
{
amim.SetBool("fangun", false);
}
if (Input.GetKey(KeyCode.J))
{
amim.SetBool("dance", true);
}
if (!Input.GetKey(KeyCode.J))
{
amim.SetBool("dance", false);
}
if (Input.GetKey(KeyCode.A))
{
this.transform.Translate(new Vector3(-1 * Movespeed * Time.deltaTime, 0, 0), Space.Self);
}
if (Input.GetKey(KeyCode.D))
{
this.transform.Translate(new Vector3(1 * Movespeed * Time.deltaTime, 0, 0), Space.Self);
}
if (Input.GetKey(KeyCode.S))
{
this.transform.Translate(new Vector3(0, 0, -1 * Movespeed * Time.deltaTime), Space.Self);
}
MouseSpeed = Input.GetAxis("Mouse X");
this.transform.Rotate(new Vector3(0, MouseSpeed * Rotatespeed * Time.deltaTime, 0), Space.Self);
}
}