using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowBall : MonoBehaviour {
public Transform BallTransform;
private Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - BallTransform.position; //记录相机与小球的相对位置
}
// Update is called once per frame
void Update () {
transform.position = offset + BallTransform.position; //保持相机与小球的相对位置
}
}
using System.Collections.Generic;
using UnityEngine;
public class FollowBall : MonoBehaviour {
public Transform BallTransform;
private Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - BallTransform.position; //记录相机与小球的相对位置
}
// Update is called once per frame
void Update () {
transform.position = offset + BallTransform.position; //保持相机与小球的相对位置
}
}