#include <SDL.h>
#include <filament/Engine.h>
#include <filament/FilamentAPI.h>
#include <filament/LightManager.h>
#include <filament/RenderableManager.h>
#include <filament/Scene.h>
#include <filament/View.h>
#include <thread>
#include <utils/EntityManager.h>
#include <filament/TransformManager.h>
#include <math/norm.h>
#include <vector>
#include <fstream>
#include "app/MeshAssimp.h"
using namespace filament;
using namespace utils;
using namespace math;
using namespace std;
SDL_Window* createSDLwindow(int x, int y, int w, int h) {
const uint32_t windowFlags =
SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI;
SDL_Window* win =
SDL_CreateWindow("Hello World!", x, y, w, h, windowFlags);
if (win == nullptr) {
std::cout << "SDL_CreateWindow Error: " << SDL_GetError() << std::endl;
SDL_Quit();
ret
filament <3> Draw a monkey
最新推荐文章于 2022-10-14 12:17:10 发布