http://aigo.iteye.com/blog/2268056
相关内容:
C++实现动态加载的问题:LoadClass<T>()和LoadObject<T>()
http://aigo.iteye.com/blog/2281558
C++静态加载问题:ConstructorHelpers::FClassFinder()和FObjectFinder()
http://aigo.iteye.com/blog/2281373
示例1:
动态加载Object的工具方法
- UTexture2D* MyTextureLoader::LoadTextureFromPath(const FString& Path)
- {
- if (Path.IsEmpty()) return NULL;
- return Cast<UTexture2D>(StaticLoadObject(UTexture2D::StaticClass(), NULL, *(Path)));
- }
调用:
- FString PathToLoad = "/Game/Textures/YourStructureHere";
- UTexture2D* tmpTexture = LoadTextureFromPath(PathToLoad);
示例2:
加载Material和Texture
- struct FConstructorStatics
- {
- ConstructorHelpers::FObjectFinderOptional<UTexture> TextureFinder;
- ConstructorHelpers::FObjectFinderOptional<UMaterial> MaterialFinder;
- FConstructorStatics()
- : TextureFinder(TEXT("Texture2D'/Game/Textures/2DBackground.2DBackground'"))
- , MaterialFinder(TEXT("Material'/Game/Materials/DynamicTextureMaterial.DynamicTextureMaterial'"))
- {
- }
- };
- static FConstructorStatics ConstructorStatics;
- Texture = ConstructorStatics.TextureFinder.Get();
- UMaterial* Material = ConstructorStatics.MaterialFinder.Get();
- DynamicMaterial = UMaterialInstanceDynamic::Create(Material, this);
设置调用加载好的Material和Texture:
- DynamicMaterial->SetTextureParameterValue(FName("DynamicTexture"), Texture);
- Mesh->SetMaterial(0, DynamicMaterial);
如果资源永不再使用,想销毁资源对象,代码如下:
- Texture2D* mytex; //这里假设mytex合法有效
- mytex->ConditionalBeginDestroy();
- mytex = NULL;
- GetWorld()->ForceGarbageCollection(true);
Dynamic Asset Loading with C++
https://www.youtube.com/watch?v=pJIAmSGxfmQ
Dynamic Load Object