unity3d编辑器界面扩展,编辑状态下显示选择对象的所有脚本组件代码内容

转载自:http://blog.csdn.net/andyhebear/article/details/47833383


using UnityEngine;
using UnityEditor;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;

[CanEditMultipleObjects()]
[CustomEditor(typeof(Transform), true)]
public class SelectObjShowCodeSnapEditor : Editor {
     
	// Use this for initialization
    bool btnclick, quickOpen = false;
    Vector2 scrollPos=new Vector2(0,0);
   	public override void OnInspectorGUI(){
		base.DrawDefaultInspector();
        MonoBehaviour[] scripts=(target as Transform).gameObject.GetComponents<MonoBehaviour>();
        if (scripts != null && scripts.Length > 0) {
            //
            GUILayout.BeginVertical("Box");


            quickOpen = EditorGUILayout.Foldout(quickOpen, new GUIContent("--- Frequent functions ---"));

            if (quickOpen) {
                AddButton("Awake", "");
                AddButton("Start", "");
                AddButton("FixedUpdate ", "");
                AddButton("OnEnable / OnDisable", "");

                GUILayout.Space(20.0f);

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical(GUILayout.Width(145.0f));
                AddButton("OnCollisionEnter", "Collision collision");
                AddButton("OnCollisionStay", "Collision collision");
                AddButton("OnCollisionExit", "Collision collision");
                GUILayout.EndVertical();

                GUILayout.BeginVertical(GUILayout.Width(145.0f));
                AddButton("OnTriggerEnter", "Collider other");
                AddButton("OnTriggerStay", "Collider other");
                AddButton("OnTriggerExit", "Collider other");
                GUILayout.EndVertical();
                GUILayout.EndHorizontal();

                GUILayout.Space(20.0f);

                GUILayout.BeginHorizontal();

                GUILayout.BeginVertical(GUILayout.Width(145.0f));
                AddButton("OnMouseEnter");
                AddButton("OnMouseOver");
                AddButton("OnMouseExit");
                GUILayout.EndVertical();

                GUILayout.BeginVertical(GUILayout.Width(145.0f));
                AddButton("OnMouseDown");
                AddButton("OnMouseDrag");
                AddButton("OnMouseUp");
                GUILayout.EndVertical();
                GUILayout.EndHorizontal();

                GUILayout.Space(20f);                
                AddButton("Update");              
                AddButton("LateUpdate");
                GUILayout.Space(20);
                AddButton("OnPreCull  OnBecameVisible/OnBecameInvisible  OnWillRenderObject");
                AddButton("OnPreRender OnRenderObject  OnPostRender  OnRenderImage  ", "");
                AddButton("OnGUI");
                AddButton("OnDrawGizmos ");
                GUILayout.Space(10);
                AddButton("OnDestroy");
            }

            GUILayout.EndVertical();
            //
            //-----
            //
            if (GUILayout.Button("--- code ---")) {
                btnclick = !btnclick;
                //btnclick = EditorGUILayout.Foldout(btnclick, new GUIContent("脚本列表"));
            }

            if (btnclick) {
                scrollPos =
                 EditorGUILayout.BeginScrollView(scrollPos, GUILayout.MinWidth(400), GUILayout.MinHeight(400));
                EditorGUILayout.BeginVertical();
                int c = scripts.Length;
                for (int i = 0; i < c; i++) {
                    string scriptName, scriptPath;
                    scriptName = GetAssetName(scripts[i], out scriptPath);
                    GUILayout.Label("[" + i.ToString() + "]:  " + scriptName);
                    if (GUILayout.Button("Open")) {
                        Process.Start(Application.dataPath + "/../" + scriptPath);
                    }
                    GUILayout.Space(4);
                    string scriptTxt = System.IO.File.ReadAllText(scriptPath);
                    GUILayout.TextArea(scriptTxt);
                    GUILayout.Space(4);
                }
                EditorGUILayout.EndVertical();
                EditorGUILayout.EndScrollView();
            }
        
        }
	}

    void AddButton(string add, string arg = "", string argType = "") {
        GUI.SetNextControlName("FocusFix");
        if (GUILayout.Button(add, "OL Plus", GUILayout.MinWidth(80.0f))) {
            //AddFunction(add, arg, argType);
            GUI.FocusControl("FocusFix");
        }
    }

    public string GetAssetName(UnityEngine.MonoBehaviour asset, out string assetPath) {
        assetPath = AssetDatabase.GetAssetPath(MonoScript.FromMonoBehaviour(asset));
        //assetPath = AssetDatabase.GetAssetPath(asset.GetInstanceID());
        string csname= assetPath.Remove(0, assetPath.IndexOf('/') + 1);
        return csname;
    }

	// Update is called once per frame
	
}



原文:http://blog.csdn.net/andyhebear/article/details/47833383

  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

Rains卍Soft

你的鼓励将是我创作的最大动力

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值