using UnityEditor;
using UnityEngine;
public class ExportPng : MonoBehaviour
{
//将模型转为预览图
public GameObject[] prefabs;//
// Start is called before the first frame update
void Start()
{
for (int i = 0; i < prefabs.Length; i++)
{
EditorUtility.SetDirty(prefabs[i]);
Texture2D image = AssetPreview.GetAssetPreview(prefabs[i]);
System.IO.File.WriteAllBytes(Application.dataPath+"/Resources/Images/image_"+i+".png",image.EncodeToPNG());
}
}